Conglomerate 451

Conglomerate 451 0.1.5

Version
0.1.5
Version Date
June 4, 2019
Links

Patch Notes

Update 0.1.5 is NOW LIVE!



Hello everyone,

another week, another update! We are going to make it short so you can get back to playing.

Changelog v0.1.5



NEW FEATURES:
  • Added the "controls" option to change the keys bound. Please note: that's not the final feature; it's temporary to help players without a QWERTY keyboard to play the game.
  • Hacking as now an extensive tutorial

MAJOR FIXES:
  • Solved the issue that prevented to attack an enemy behind another enemy's dying until the dying effect was finished
  • Now an agent cannot develop the same trauma several times at the same time
  • Now the music slider works properly

MINOR FIXES:
  • Restyled the room entrances in the Hive location
  • Now during the combat, the skill tooltip appears the first time you will highlight the icon
  • Now the Sentry doesn't emit a strange background noise during the battle
  • Now when an enemy is guarding another enemy and he dies, the GUARD effect is removed from the second enemy
  • Now if the enemies are ambushed, their icons are positioning correctly at the end of the initiative bar
  • Now the agents male SFX are played correctly when they are hit by an enemy

BALANCING:
  • Increase the HP restored by the Drifter and Soldier skills
  • Increase the Drifter hacking stat
  • Rebalanced the Sentry damage and shield value

QUALITY OF LIFE:
  • Now the name of a new clone has a random number at the end
  • Now the suit color of a new clone is randomly assigned
  • Now during the combat, the doors have an effect to suggest that they cannot be opened until the fight is ended
  • Now at the end the Hacking there is a message
  • Now at the end of a fight there is a message
  • Now the arrow to open the details windows in the Agent's inspect section is more evident
  • Now the current squad is highlighted in the squad assignment window
  • Now the crosshairs during the combat is more evident
  • Now the button labels in the popup at the end of a mission are more clear
  • Now in the mission map, the doors have a more visible color
  • Now in the Healing Pod window are visible the chance to remove a trauma
  • Now moving the mouse on the character icon on the initiative bar will make an arrow appear on the character in the scene
  • Now the keys collected during a mission are displayed in the HUD, near the mini-map


NOTE: we added a seed number in the pause menu during the mission. If you will find a bug, please report it with this number: it will allow us to reproduce quickly the bug (and, of course, fix it). Thank you!