Hello everyone,
another week, another update! We are going to make it short so you can get back to playing.
Changelog v0.1.5
NEW FEATURES:- Added the "controls" option to change the keys bound. Please note: that's not the final feature; it's temporary to help players without a QWERTY keyboard to play the game.
- Hacking as now an extensive tutorial
MAJOR FIXES:- Solved the issue that prevented to attack an enemy behind another enemy's dying until the dying effect was finished
- Now an agent cannot develop the same trauma several times at the same time
- Now the music slider works properly
MINOR FIXES:- Restyled the room entrances in the Hive location
- Now during the combat, the skill tooltip appears the first time you will highlight the icon
- Now the Sentry doesn't emit a strange background noise during the battle
- Now when an enemy is guarding another enemy and he dies, the GUARD effect is removed from the second enemy
- Now if the enemies are ambushed, their icons are positioning correctly at the end of the initiative bar
- Now the agents male SFX are played correctly when they are hit by an enemy
BALANCING:- Increase the HP restored by the Drifter and Soldier skills
- Increase the Drifter hacking stat
- Rebalanced the Sentry damage and shield value
QUALITY OF LIFE:- Now the name of a new clone has a random number at the end
- Now the suit color of a new clone is randomly assigned
- Now during the combat, the doors have an effect to suggest that they cannot be opened until the fight is ended
- Now at the end the Hacking there is a message
- Now at the end of a fight there is a message
- Now the arrow to open the details windows in the Agent's inspect section is more evident
- Now the current squad is highlighted in the squad assignment window
- Now the crosshairs during the combat is more evident
- Now the button labels in the popup at the end of a mission are more clear
- Now in the mission map, the doors have a more visible color
- Now in the Healing Pod window are visible the chance to remove a trauma
- Now moving the mouse on the character icon on the initiative bar will make an arrow appear on the character in the scene
- Now the keys collected during a mission are displayed in the HUD, near the mini-map
NOTE: we added a seed number in the pause menu during the mission. If you will find a bug, please report it with this number: it will allow us to reproduce quickly the bug (and, of course, fix it). Thank you!