Hello everyone,
We've just published our latest EA update that includes several new additions, bug fixes and improvements to the current build. Also, we'd like to thank our community who has been supporting us so far by providing feedback and reporting bugs.
Changelog v0.2.0
NEW CONTENT:- New Agent: Techie (you can unlock him by research)
- New Stats: Tech Knowledge
NEW FEATURES:- Loot System: Now in the mission you can find interactive hotspots where you can extract SPUs (Shared Processing Units); you can insert the SPUs in sockets in order to gain new powers, new effects and new bonuses.
- Sockets are present in:
- Weapon (you can add sockets upgrading the weapon)
- Shield (you can add sockets upgrading the shield)
- Cyber Limbs
- Battery: Now every Agent has a different battery value, related to his shield level. You can use the battery to:
- Recharge the Shield, using the Special Action menu, during a mission
- Hack the Terminal (yes, now it has a cost)
- Extract the SPUs
- Also, you can recharge your battery using a specific interactive hotspot in the scenario
- Skill MASTERED: Now every Agent has a chance to mastering a skill if he will complete with success a mission.
- A skill mastered is more powerful than a normal skill
- Once you "unlock" a skill mastered, you can select during the cloning phase for the new clones BUT it will cost Credits
- A skill mastered has the icon YELLOW
MAJOR FIXES:- Now if you exit from the game on the end mission screen, you will not lose the Skill points and the Perks gained.
- Fixed the issue that caused the mouse cursor to disappear
- Now the research menu will disappear correctly exiting from the research zone.
- Now the shield is fully charged at the start of the mission, after the shield update
MINOR FIXES:- Fixed the invisible wall issue in the Sanctuary scene
- Now changing a Cyber Limb shows the new stats correctly
- Fixed the Fixer's name
- Fixed Fixer's highlight areas during combat
- Fixed hair shaders are no longer transparent
- Now there are no more floating weapons in the city
BALANCING:- Difficulty balancing
- Increased the attack range of the Bodyguard
QUALITY OF LIFE:- Now during the cloning phase, coming back to the previous step will select the previous element
- Now the popup at the start of the week can contain more elements without issues
- Now the critical hit text appears with the right color
- Improved the enemies' pathfinding
- Add ultrawide and 4:3 support
- Now the enemies' target (the Elite) have an icon near their Health and Shield bars
Thank you!