Hello everyone,
we just released our biggest update yet.
0.6.5 brings tons of new features, improvements, fixes, quality of life improvements and of course balancing. There is also a 15 % discount that will last until 23rd of September. Lastly, we will be increasing the price at the end of September so there has never ever been a better time to get the game! The changelog is quite long so without any further ado here it is:
Changelog v0.6.5:
NEW FEATURES:- Boss Fight: now, when a corporation has low Influence, you can try to attack and defeat his boss (NOTE: in this build, we're adding only one boss; in the final game you will have a different boss for each corporation).
- New Enemies: 15 different new enemies added to the game.
- New Areas: the Forge and the Deep are added to the game.
- New Districts: the harbor district is added to the game.
- New SPUs: now the SPU are procedurally generated; also, now an SPU can be inserted only in three different slots (choosed between the six total slots) - NOTE: if you have an SPU in a forbidden slot in an old save game, you will find it removed the first time you will launch the game - you need just to insert again in a legal slot.
- New SPUs minigame: now, to extract an SPU you will face a new minigame (as always, the difficulty of the minigame is based on the character's stats).
- Random Effect during the mission: now every time you will enter in an Area during a mission, there will be different modifiers and effects active.
- Imperfect Cloning Technology: now, every time you will clone an agent, the clone will be slightly different; he will have different stats and a different special ability. The cloning technology is not a perfect science.
- New mission selection: now selecting a mission is more quick and easy.
- New agent switch menu: now switching agents before a mission is more quick and easy.
- New room in the Hive: now in the Hive there is a new room.
- Secrets zones: [CLASSIFIED INFORMATION]
MAJOR FIXES:- Now the effect "Damage increase until guarded" is working correctly.
- Improve the game's performances in the Districts.
MINOR FIXES:- Improved the readability of the Door's Hacking in the Anthill.
- Now the enemies character's sheet shows correctly the Mark Resistance and the Hacking Resistance stats.
- Now the agent character's sheet shows correctly the Special Ability.
- Now if an enemy is in dying status and you will hack him, he will not wrongly come back in combat.
BALANCING:- All enemies have been rebalanced and redistributed along the Areas.
QUALITY OF LIFE:- Now if you reach the enemies from behind, you will always ambush them.
- Now when you will unlock a new clone, there will be an exclamation point near the button in order to report it to you.
- Now the cloning center will show you how much Reputation you need to unlock a new clone.
- Now using the Shield regeneration and the Skip turn button during combat will no longer ask you a confirm.
- Now the enemies tooltip also show you the currently active effects.
- Now at the start of the game, if you choose "automode" to clone your first agents, the "back to the main menu" button will be highlighted.
- Changed the mouse cursor for the hotspots.
- Changed the outline for the hotspots.
https://store.steampowered.com/app/1022710/Conglomerate_451/