Conglomerate 451

Conglomerate 451 1.2.0

Version
1.2.0
Version Date
March 2, 2020
Links

Patch Notes

Update 1.2.0 is now ONLINE!



Hey guys,

even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;)

No need for drawn-out speeches, let's get straight to the patch notes.

Changelog 1.2.0


BALANCING:
  • Now the enemies "body" location hasn't a bonus/malus
  • Now the enemies "head" location is harder to hit, but hitting it provides more effects
The weapons in the list are changed:
  • Boomer - Heavy Gun: Range is now 12 meters, instead of 9
  • Extinction - Techno Sword: Range is now 7 meters, instead of 6
  • Euphoria - Blades: Range is now 9 meters, instead of 6
The skills in the list are changed:
  • Reinforce: now the skill target is "Squad Member" instead of "Self"
  • Spark: now the skill target is "Squad Member" instead of "Squad"
  • System Check: now the skill target is "Squad Member" instead of "Self"
  • The battery costs of some Plugins are changed
  • Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame
NEW FEATURES:
  • ADDED the fullscreen borderless option
  • ADDED the option "sell all" in the shops
MAJOR FIXES:
  • Now the Boss Achievements are unlocked in the right order
  • FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks
  • FIXED an issue that kept in the squad's inventory the drugs sold after a mission
  • FIXED an issue that applied the "you squad is too expert" to the corporation boss issue
  • FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk
MINOR FIXES:
  • FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu
  • FIXED an issue that prevented to change the volume of some SFXs in the game
  • FIXED an issue that prevented to use the scanner in the city
  • FIXED an issue that kept the currency texts RED in the shop
  • Now the mouse icons have the right colors
QUALITY OF LIFE:
  • Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: ♦)
  • Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect
  • Now you can change the button assigned to the "Look At" function
  • The combat log is now more compact
  • Now the tooltips are less transparent
  • Improve the color differences between locked and unlocked researches