Two alternative Dawns of a New Empire when the humans don't rule might now occur when you play in that era. Also a new ritual, new magic items and many tweaks and bug fixes.
- 2 new alternative Dawn of a New Empires
- New ritual: Iron Grafted Golem
- Magic items that boost spell range
- Put space between immobile units to let other people through
- Large units couldn't reach topmost square on a wall
- Be less willing to open the gates
- Warlock of Fire had too cheap fire rituals
- Colossus don't start as follower
- Call Legendary Beings could fail if Horned God was already summoned
- Incorrect memorize warning for soothsayer
- Could recruit Yetis in a few incorrect places
- Berserking units become front rankers
- Changed move behavior for flying units in battle
- Learn proper start spells for bog witch
- Spells and rituals sorted by level
- Elemental resistances shown on items
- Mass command got new look & sound
- Recruitment of commanders could stop working
- Increased max nbr of commanders 5000 -> 9990
- Fixed some battle backgrounds
- New hammerer description
- –noglext (don't use opengl extensions)
- Description fixes
- Serpent Fiend had to long range on poison breath
- War Dogs now front- units
- Various stat fixes
- Retry with windowed mode if fullscreen mode failed