Cities, towns and forests now gets random names that are shown on the map and when recruiting in the case of cities. There are also the usual tweak and bug fixes. In addition to numerous bug fixes for modding there is now a proper modding manual for CoE4 that has much useful information for modders.
General changes- Names for cities, towns and forests
- Range bonus for spell mirrors
- Shadow Woods in Hades
- Regen + curse could result in extra afflictions
- Baal is now a unique monster
- Scrollbar fix during network game setup
- New start option –nocitynames
- Club of Dreams now makes blunt damage
- Typos fixed
Modding changes- +armyowner and +hasunithere were negated
- +player now accepts negative values too
- +hascomhere and +hasunithere didn't prevent events on completely empty squares
- promoteunits, alterterrain, killsquare now takes altered location into account
- Map events didn't run on loaded games
- No longer crashes when adding too many attacks
- Max number of attacks increased 9 -> 15
- Could give items to newly created commander
- You can now name newly promoted unit
Linux changes