CONSORTIUM VR

CONSORTIUM VR 0.1.18

Version
0.1.18
Version Date
April 25, 2023
Links

Patch Notes

PATCH v0.1.18

CONSORTIUM VR BETA v0.1.18

FIXES:

-Consortium Energy Assault Rifle (C.E.A.R.) fixed and given a full re-balance.
-In general, to take down shields with a sonic blast, the CEAR must generally be fired at HIGH (after the first “beep”). Lower levels will damage shields but targets will not be affected by sonic blast.
-Proton Laser damage rate boosted.
- Fixed save / restoring the visible state of the current active weapon
- Can no longer fire the Consortium Energy Assault Rifle with the Bishop Weapon Safety mode is active

TWEAKS:

- keyboard / controller icons in the settings are larger now

IMPROVEMENTS:

- When the particle quality setting is set to NONE all Zenlil scripted particle systems will no longer show. This is in progress: there are still tons of places to hook up for this. (Potato PC setting)

- All save game universes are now branchable which means they can be completely copied into a new universe, chapter saves (“beats”) included. See the new button on each save game in the Universes menu.

- From the main front end menu you can also branch the current universe
- Now cleaning save game thumbnails when deleting saves
- Clearing world hints when leaving the game so when you reenter a different save or new game the old hints aren't sticking around

Virtual Trainer:

-Civilian Defense 2: Major spawning improvements and fixes. Fixed crazy spawners of death. Lots of cover added, players now start with a PCU and a good starting energy pool. Re-spawning is now more randomly spaced out to allow for “safe intervals”.

-Civilian Defense 3: Cover added. Note, this environment and the gameplay in it remains in active development.

-Changed VT stealth 2's first soldier to just be standing in the room looking away from the player so the player has time to calculate the area, not just be detected right away