CONSORTIUM VR
CONSORTIUM VR 0.1.24
Version Date
May 27, 2023
Patch Notes
CONSORTIUM Remastered BETA v0.1.24
CONSORTIUM VR BETA v0.1.24
(SERVICE ANNOUNCEMENT: Just discovered known issue: the C3800 Defense Minigame lasers are still not showing as firing in packaged builds - they work great in the editor. We will investigate and get a fix in for the next build…)
FIXES:
-Fixed 22 Info Console “photo” images not showing up in packaged builds (!)
-Fixed being able to exit the dream (the choice to get out of bed is back).
-Fixed doubling up subtitles
- Fixed being able to open K15s door and mid open enter her office causing the door to never close and allowing the player to escape and screw up the office sequence
- Fixed the player being able to leave K15s office prematurely when traitor confronts you at door
- Fixed being able to activate K15s door in a splint second as it is told to close
-Cleaned up really old mission objective complete scripting for "Heal Wade", "Return to the cockpit" and "surrender to mercenaries" missions. They will complete now.
-Deleted old scripting that cancelled wade's funny talk about the holo briefing room for dumb reasons.
- Fixed the pawn scripted sequences in the barracks not using the root motion capsule
- Small fix for the dream showing outside the window when getting out of bed for a sec
- Fix for being able to consume items before starting the K15 office scene which causes overlaps when the player enters the scene trigger.
- Reduced the size of the NPC door trigger from barracks to med bay so traitor standing in barracks doesn't keep the door open
- Game HUDs are now destroyed and created per session, not reused. This should solve all HUD bleed over issues.
- VR players can now use the flashlight
- No more flashlight in quantum limbo
- When player goes back to bed at the end, now cancelling ALL "go to briefing" sequences and telling everyone to exitchairimmediately. Should fix many broken things that used to occur!
- Fixed all currently known instances of non seating gesture anims being used on seated characters (hands moving through objects).
TWEAKS:
- Battery charging chip positioned into correct spot.
- Updated front-end disclaimer text (again)
- Redundant grenade cycle button removed
- Response countdown timer now only displays when down to 10 seconds
IMPROVEMENTS:
C3800 Defense Minigame:
-Aiming Widget: Removed missile button entirely, simplified logic so that players can press laser button to force lasers on, or press AutoMode to toggle lasers on/off. (Lasers will always fire at missiles now regardless of mode).
General Traitor fight combat A.I improvements:
-Traitor will now move around the ship after the initial exchange.
-Major fight ending behaviour changes.
-Traitor can now recycle nearby grenades.
-Still being balanced…
VT Civilian Defense 3:
SPACE STATION: Now 97% complete. All that remains is more visual polish and gameplay refinement from feedback. This is being designed as the most challenging VT level available. Still being balanced. Save as many civilians as you can! NOTE: Known issue, civilians are very dumb currently. Civilian A.I is receiving a major overhaul. Developing…
-Many Info Console articles added and polished:
-Various improvements to choreography and conversation choices throughout the last half of the narrative.
- New LogicUtilityEnergyCheck created to test player's utility energy reserves. K15 will now remind the player (a never heard before, previously unused Knight 15 line!) to use the chargers outside the cockpit, if energy is low at a critical moment in time.
- Full pass done to shorten all titles for cast members - hopefully mostly mitigating the alignment screen readability issue.
- Slightly improved Zenlil blowing up FX. This will get another pass.
- Updated the Zenlil nav mesh to make the brig cells expensive to traverse into so the AIs don't choose to go there…
- Squad idle chatter will not start and will be cancelled if a squad member is in a choreo scene OR ISS scene