CONSORTIUM VR
CONSORTIUM VR 0.1.27
Version Date
July 3, 2023
Patch Notes
CONSORTIUM VR - V0.1.27 Release Notes
SERVICE ANNOUNCEMENT: Achtung!
Steam Leaderboards are now in for CONSORTIUM VR.
C3800 DEFENSE MINIGAME:
-Fixed completely broken extreme difficulty and secondary fire mode switch button.
-Missile Defense: Fixed issue where a failed cast was causing the secondary fire button to be broken and the total number of enemies to not be set correctly.
-Lowered volume of incoming missile warning beeps to be more subtle but still useful.
-Fixed targeting visualization to "pop" more for all possible background colors
-Now when being targeted, the original "threat" billboard for F35 missiles now turn off, leaving just the locked billboard.
-All F35 Fighter attack sequences given a (hopefully!) final polish pass - flight paths and attack times adjusted and improved. Various fighters flight paths veer much closer to player now
-Added "stop firing" events into gun fire events so the muzzle flash turns off at correct times.
-Hard mode now involves even more incoming F35 missiles and gunfire. Easy mode is less.. More chaos/randomness added throughout all modes.
-Added system where if player is continuously holding down fire button, lasers will automatically fire at incoming targetted missiles every 0.25 seconds. Player must rapid fire trigger to blast new targets any faster.
-Various balancing improvements
-Improvements to how the fight ends - now on Hard, all combatants will stay and fight, no more fleeing.
-Higher upper limit of F35 missile firing frequency established and hooked up to if players kill 15 or more Fighters with lasers and are playing on hard. Controller Struct bools now set for two new modes that will come online based on ever increasing player kill counts. Developing…
VIRTUAL TRAINER and Editor:
- General Steam leaderboard scoring now in for all Virtual Trainer scenarios (except VT missile defense). Killing guys vs incapping rewards higher payouts, saving civilians rewards. Stealth challenges are based on how fast you can complete the level.
- added VT score indication
- Updated "held in heat" example custom VT level with sub squads to prevent all AIs from clumping you on first sight. Also increased the initial utility energy and added a utility charger.
- Fixed custom VT levels walls and floors not actually collidable by AIs so they would occasionally fall through them and out of the world
- Added "things" tool to the VT Editor to add Utility chargers. Other things will be added in the future.
- Fixed talk anywhere ISS dialogs getting stuck on where an AI was standing when they were removed from the world. Happened a lot at the end of rescuing hostages.
- Added being able to set the initial Utility energy the player starts with in a custom VT editor level
- Fixed squad setting not working for characters in the VT editor levels
- Added "exit" and "hiding spot" AI nodes to the VT editor for use by the civilian AIs
FIXES:
- Hopeful fix for steam achievements not firing.
- NPC chair sit animations now pause once they are in the idle state to prevent the animation from continuing off the end at some point and ejecting the NPC (fixing the “NPCs floating near their chairs” issue many have reported - thank-you!).
- Fixed getting stuck in chairs (cockpit chair most likely but any non-rotating chair was possible). This was a regression caused by the new vehicle driving code used by rotating chairs.
TWEAKS:
- Kiril's name in subtitle will now be kiril angelov, not Homeless mercs leader.
IMPROVEMENTS:
-Language setting is now enabled, English and Spanish (V.O.I.C.E. supported). Only the core interface and first half of the story is translated to Spanish, we’re still working on the rest.
-Choreography finishing - Final entire Queen/K15/K18/Player convo animation polish pass has been completed.
-Major player choice edits and choreography improvements to final Kiril conversation and various other spots in the later half of the narrative.
- Added new "gameplay" settings in front-end.
- Added "show character alignment changes" option to the gameplay section. When on, all alignment changes (ISS or otherwise) will be shown as a HUD indicator (VR and flatscreen).
- Added toggle to disable animating textures which in turn turns off the texture streaming to the game settings (this is for a test for Harlock’s machine). If you have an older machine that has a hard time loading the game, consider toggling this option on.