CONSORTIUM

CONSORTIUM 1.2

Version
1.2
Version Date
April 29, 2014
Links

Patch Notes

V1.2 Master Edition

This is it. The definitive edition of CONSORTIUM is here!

We have worked to address every single issue that has been reported to us by players and critics since launching V1.0 in January. We would like to humbly request anyone who has already reviewed CONSORTIUM (on Steam or anywhere else) and gave low marks due to bugs, to please have another look at this Master Edition. We guarantee you will not be disappointed and hope you would be willing to re-consider your original review.

NOTABLE CHANGES AND IMPROVEMENTS



  • Heavily updated core combat mechanics and related A.I. Enemies will get much more accurate if you stand still, but accordingly their aim will become far worse the faster you move. Enemies in combat are smarter and more aware.
  • Huge performance improvements. Game is now fully playable on supported machines.
  • New Steam leaderboard for scores achieved with the Civilian Defense training scenario. Reach the coveted top 5 and have your name show up on an in-game scoreboard!
  • Greatly improved controller support. It's still partial and you need a mouse for some functions (notably the inventory screen), HOWEVER it is far more playable and fun with the controller now.
  • Choreography polish. A ton of scenes in the latter half of the game now have greatly improved fidelity in terms of character expressions, gestures, etc. A notable improvement is that characters will now use hand-panels.
  • Balance and feedback improvements to the Zenlil Combat Minigame.
  • Several hundred bugs have been squashed. See [Heavy Spolier Alert!] HERE for the changelog in its entirety.

KNOWN ISSUES



  • You will still notice some relatively minor animation "glitches" here and there. We didn't quite have time to fix them all, but these will be addressed in a future patch.

WHAT IS STILL TO COME…


  • Spanish localization. A full Spanish sub-titled version is roughly 70% complete, and we will be making it live the moment it's complete. A rough ETA for this is mid-late May. Watch for the corresponding announcement!
  • Mac and Linux ports. Now that the Master Edition is done, we will be getting back to completing this. ETA is hard to say but a beta for these may be made available for testing in June.
  • Oculus Rift support. We all want to explore Zenlil and experience CONSORTIUM in VR. We have started the process of working with Valve on figuring out the challenges to port our game to VR, and will keep you updated as progress is made.
  • Full controller support. We eventually want to officially upgrade the controller support to FULL.

That about sums it up.

We all hope you fully enjoy the game as it was meant to be played, and please post any thoughts in a Steam review, to the forums, or directly below!

Enjoy!

-The iDGi and CONSORTIUM team