Construction Simulator 2015

Construction Simulator 2015 1.4

Version
1.4
Version Date
July 6, 2016
Links

Patch Notes

Construction Simulator 2015 Update (v.1.4)

Dear community,

we are happy to present you the latest and so far most extensive update for Construction Simulator 2015 today. Next to the new virtual vehicle hall as well as the long awaited advanced support for modding vehicles in multiplayer games the update also includes language support for Turkish and Brazilian Portuguese as well as a bunch of additional game improvements. Here is a detailed overview:

Patch notes:

Bugfixes
  • Fixed internal crash when exiting the game with (e.g. Alt+F4 on Windows)
  • Improved communication with Steam to determine if the game is running
  • Fixed missing text in Large Excavator tutorial
  • Crawler crane assembly is aborted if the vehicle is sold
  • Sold vehicles get properly unregistered from locations
  • Improved Mod-Vehicle import (e.g. if Shaders are missing)
  • Target indicator implemented for Mod-Vehicles (e.g. Hook-Component)
  • Preview pictures for Mod-Vehicles implemented
  • Outriggers of the small trailer have a larger threshold for their retracted state
  • Improved automatic steering of the Semi LowLoader and the Heavy-duty Trailer to reduce the amount of time it takes for those trailers to re-align themselves
  • Fixed incorrect hydraulics behaviour on excavator shovels
  • [MP] Fixed multiplayer synchronization of Mod-Vehicles (e.g. "Mammoet" Trucks)
  • [MP] Fixed drag of cargo objects already connected to a hook for joining players
  • [MP] Improved initial positioning of cargo objects for joining players
  • [MP] Improved ramp collider behaviour of the Lowboy Trailer for Clients, making it easier to drive vehicles on it
  • Fixed an issue which prevented the update of a player’s active mods after unsubscribing a mod and restarting the game
  • Fixed an issue which would show mission indicators for cargo objects too early in a mission

Features
  • Steam API Update
  • Language added: Turkish
  • Language added: Brazilian Portuguese
  • Mouse cursor gets hidden on inactivity
  • Mod-Vehicles are tagged in the motorpool menu
  • Launch option "-console" activates an ingame error log (Ctrl + ,) which should help with mod debugging
  • Rotating lights stay activated when exiting a vehicle and have to disabled manually
  • If a contract requires the construction site of the hospital, players get an additional prompt to confirm/decline the removal of the hospital.
  • Launch option "-resetSpecialMission" allows players to reset and replay previously finished contracts (e.g. the early stadion missions). This option requires the ID for each mission (e.g. "-resetSpecialMission=m3050_stadium_001"). Applicable missions are:
    • g0000_homebaseCity_001
    • g0000_industrial_001
    • g0000_vehicleTrader_001
    • g2020_hotel_001
    • g2030_developmentArea_001
    • g2030_hollywoodHills_001
    • g2030_hollywoodHills_002
    • g3050_industrial_002
    • m2030_School_001
    • m2030_School_003
    • m2030_specialPool_001
    • m3050_specialPool_002
    • m3050_stadium_001
    • m3050_stadium_002
    • m3050_stadium_003
    • m4040_School_002
  • Added the option to re-import Mods in order to simplify testing. Requires the launch option "-modDebug"
    • Mod-Vehicles can be re-imported by clicking their (new) mod-indicator in the motorpool menu. The vehicle needs to be inactive.
    • All Mod-Missions can be re-imported with the Refresh button in the architect missions menu. Currently active missions aren’t updated before their next start.
  • "Vehicle Hall" added (Motorpool menu)
    • Vehicles can be stored, allowing players to have a larger amount of vehicles in their possession
    • Running expenses for stored vehicles are halved
    • Automatically unlocked with the acquisition of the larger company grounds
    • Max amount of active vehicles: 30 (6, before acquiring the larger company grounds)
  • When creating an multiplayer game, players can enter a short description of their game, which will be visible to other players in the game’s lobby before joining
  • The following settings of a multiplayer game can be changed retrospectively:
    • Password
    • Max Players
    • Game Description
    • Min. Player Level

Mod Editors
We also updated the mod editors for missions and vehicles. You can find them in the corresponding discussions in steam.

Note (XBox One Controller / Windows 10)
There are issues with the XBox One Controller on Windows 10, which unfortunately can’t be fixed without causing problems on Windows 8 and previous versions. We have uploaded a special version for Windows 10 for players experiencing these control issues. (The version is identical otherwise)

To download this version:

Right-Click Construction Simulator in your Steam Library -> Properties -> Betas -> Select "windows10"

After a short update, the version should be adjusted. (May requires a steam restart to trigger the download)


Important Note: Only players with the same version see each other in multiplayer. So make sure you are up to date.