Contagion VR: Outbreak

Contagion VR: Outbreak OUT OF EARLY ACCESS UPDATE!

Version
OUT OF EARLY ACCESS UPDATE!
Version Date
Dec. 11, 2020
Links

Patch Notes

OUT OF EARLY ACCESS UPDATE!



Out of Early Access Launch!

Hey survivors,

It has been quite a journey, and we want to thank you guys for sticking with us! The game has progressed so much in all of this time. We are now at a spot where the game runs so smooth, no game breaking issues, many issues have been fixed and missing achievements on Steam now work! So get hunting! In case you missed the AMA I’ll repost in the next section. Or skip below to see the patch notes. Thanks again guys and join us on discord to keep up with the latest stuff!

Discord.gg/Monochrome

Contagion VR: Outbreak AMA
https://www.twitch.tv/videos/825746822

Or Check out the TLDR version below, (questions in the #ama section of our discord)

-Hi is there another big update coming soon and will multiplayer be in the vr outbreak?
-Zomcom1994

Yes big update coming, OUT OF EARLY ACCESS THIS WEEK! No Multiplayer anytime soon.



-Will multiplayer/co-op come back to Outbreak, what's next for monochrome after early access, what has been the biggest challenge the team has faced developing Outbreak? Big thanks to the team for giving us both of these really fun games
-Loriot

No Multiplayer anytime soon. And what's next? Well we are starting on a new IP, though we aren’t really ready to talk about it quite yet, but soon!

—-

1. Any more free roam maps soon? . 2. Any more weapons soon? . 3. What's you're next bug thing for Contagion VR Outbreak for PC and PSVR . 4. Could you push and try to release It on PS5 with the help of playtesters . 5. Any DLC soon? . 6. Any work on grip angle offset
-Old Man Ben

1. No new content for a bit 2. Some new weapons have been added into Rifle range 3. Finally launch out of Early access 4. PS5 should be compatible on release (backwards compatible) Would be nice to make a Developers cut specifically for PS5 to make it more like PC version 5. Unfortunately no new content anytime soon.



Any word on being able to adjust the angle that your hands sit at? It's still very awkward on the Quest 2 using Virtual Desktop.
-Dexlexic

The grip angle on oculus should be much better pending the update. Hoping to be out of Early Access this friday. Special thanks to our playtesters for putting in some time this week and last.



1. A SDK for Unreal to create Mods for the Game? . 2. Add Destructible Enviroment? A good Plugin is voxelplugin as example . 3. Multiplayer?
-SYTH

1. This need to be built in mind when starting the project, unfortunately was not. So in short, not likely. 2. Destructible environment would be cool, but we are already hard on the wire for max performance and out of time to add something that big. We do have gibbing in PC version we'd like in PS5 developers cut time given. (correct me if I'm wrong Alex) 3. We want it, but no time for the near future.



Will we ever see Campaign DLCs? Any new guns being released? Can we get gun tricks like spinning pistols?
-MigratedMoss08

1. Maybe, but not anytime soon. Though you can see the fan map Mike is working on in #fanart-music on the Monochrome discord, or check below patch notes to see what it looks like now. 2. Some new guns (technically not new, just finally got them working and readded to Rifle Range) 3. Probably not, but you can try to do it manually ingame yourself.



Are you changing the p90 grip angle next patch 1.6 America 1.5 Europe I think . Body dismemberment on PS5? . Graphic update PC and PS5 . More melee?
-Old Man Ben

1. Grip angles should be improved as of this next update. 2. If we get enough time, yes we will re add body dismemberment to the Developers cut (PS5 Specific version) 3. ^ 4. More melee weapons? only the ones in the cheats, but that is on the player, otherwise no more melee. Maybe better Melee reactions in the PS5 version, time given.

Patch notes:

General
-Achievements now in place and working properly
-Moved the grip spheres to the hand mesh
-Inventory item offsets adjusted
-Adjustment variables actually work like they should. grip collisions are in the right place
-Baseline functionality for grip adjustment and manual vive/index controller switching via menu implemented
-In tutorial:
Added index controller support. also fixed a number of bugs in tutorial
Fixed the item teleporter that prevents the player from throwing items out of their area and breaking the scripting.
Added a check for dry-fire condition to pass the end of the glock and rifle shooting segments, as it was possible to have no ammo left (either by ejecting all the ammo for the glock, or shooting all your ammo before the shooting range segment) and get stuck.
Fixed some non-scripting-breaking stuff regarding the highlights that should play on the graphics to be more accurate and/or were just missing.
-Fixed bug in hand ABPs that were not setting the vive/index animations correctly
-Fixed the HMD/Controller picking logic in the player, it was not assigning oculus via steam correctly.
-Added tutorial controller selector thing for steam vr which then kicks off the tutorial
-Fixed some grip adjustments that were using the wrong filter
-Changed the hand ABPs so that the blend time between different grip animations is now 0
-Added a more generous delay in the player, so now when the player initializes it should always put the grip collisions in the correct place.
-Fixed some bugs with the tutorial and added all some fancypants achievement secret sauce
-Fixed broken shooting range reset button
-Implemented main menu gateway stuff (cant play outbreak till biotec is completed, etc)
-Replacing crossbow with the comp-bow
-Reimplemented the arrow ammo class so it's actually parented to the ammo round parent
-Couple minor tweaks to comp bow logic, works pretty dang great now.
- In firing range:
Added bunch of extra guns
Updated the firing range manager to clean up all the things it needs to.
Updated the arrows and marbles and grenades to actually be able activate/damage the targets.
Denied cleanup on currently gripped weapons
Fixed broken glock with red dot child BP

Charlie
-General level optimization/fixes on Mission Charlie
-AI Balance on Charlie
-Fixed gem statue
-Fixed in-level lighting and post processing on piano keys
-Improved general interactivity on piano
-Added missing charlie grip animations

Biotec
-Fixed L6 trophy being unreachable
-Fixed mac10 in biotec l2b never spawning magazines
-Added ERT riot shield texture
-Moved some nodes in bp_bill

Vacancy
-General level optimization/fixes on Mission Vacancy

Some fun bonus:
Mike is working on a Contagion fan map on his off time, in case you want to see him work on it, he does so on Saturdays and he posts screenshots in our discord! So be sure to join our discord!
Discord.gg/Monochrome

Still very Heavy WIP