Hello survivors!
There has been a pretty wide focus as of late, so we wanted to compile all that’s been worked on since our last update. We have made huge improvements and additions to CVRO.
We now have a moving car for mission 4, thanks to Alex and Jason it looks like so much fun! We may even see them in free roam in the future. It is a bit wonky with the levers. May even change the intros with Outbreak and Vacancy.
https://youtu.be/jC4O5gbhfUEMission 4 map layout is complete, Jason has been streaming almost daily to show his work and how huge Mission 4 is. Currently, He is going through to optimize performance in level. Soon moving to scripting and dialogue with Alex and Mike’s help. Please feel free to follow Jason in the twitch link below!
Https://twitch.tv/cr1tlordBack in August we have submitted our build to Sony. There are a few steps to pass in order to release to PSVR. With each update from Sony, Lawrence, Brian and Mike have adjusted the build from Metadata, art assets, sony builds. Sony is specific with what is included, and we have adhered with each step. We are now currently in QA testing. We are hoping to release this month. It’s been a pretty bumpy ride, but it's moving now much faster. We are proud and excited for when we are finally fully approved! Mike has prepared a new trailer for this release!
With this update, we are releasing a patch which should clean up the last few smaller nasty bugs we had. For example, the Riot boss in Vacancy will chase you now like he used to. In addition to bug fixes, we have also implemented a handful of smaller features and quality of life improvements. For example, In the main menu level you can now select the level monitors from across the room rather instead of having to be right next to them. Another cool thing, certain weapons now have the gripping hand physically attach to the charging handle/bolt/etc when going for a reload. And coming up in the near future, Alex has prepared a few new weapon art assets that should be making their way into the game. We have also been prototyping some new loading screens which will improve the starting experience.
The tutorial has been made mandatory for first time players. To skip it, all you have to do is click on your watch and click on main menu. If you already have played the game, you will not be affected.
Mike worked with some reps to bring back a Chinese (simplified) draft localization for the tutorial and missions 1-3. We will be looking to add in localization for other languages in the near future officially and are building a budget for them. This will likely apply for future Monochrome titles.
Original Contagion update:After PSVR Release we are planning to hire some help!
What comes first?Bug fixes and crashes.This is priority. Following the major bugs we will try to re-add Steam workshop compatibility. Some tweaks to Zombie players, and if possible to clean up exploitable objectives. We will try to see if a vote mute option is available for some of they more vulgar players. And if a player is using some sort of wacky hack, to add in a vote kick option. Though a lot of this is still in concept phase, and will be determined by the staff we bring on to help fix Contagion. We are crossing our fingers that we can find a Source Coder that can accomplish the above as soon as able. Firstly, we are currently looking at the ZPS(Zombie Panic! Source) team to help us out. We love these guys and they have been some of the best guys to work with ZPS. That also means we want to give the tools for the ZPS team to succeed and make their workflow incredibly easier.
When will the fixes come?We are shooting for as soon as possible.
Lastly, we have come across one of VA’s recording their playthrough of Outbreak, we truly enjoyed it and want to encourage anyone who has footage of their playthroughs to post it on our steam forums or our discord. We already have tons of footage and love seeing more, so please feel free to post them! We also enjoy fan art and fiction!
https://youtu.be/2edyVlN4t8kDiscord.gg/Monochrome