Contagion

Contagion 2021.08.25

Version
2021.08.25
Version Date
Aug. 25, 2021
Links

Patch Notes

Devblog 2021.08.25

Devblog 2021.08.25



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



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Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Updated StoneCreek Valley (Escape version) so that it’s no longer just a holdout map (it's a quick map but challenging if playing on Hard or higher). The escape version of the map also has a new house you can explore and find useful items in. Montclair also got a small update at the end of Part B.

Added SinglePlayer President Candidate (Training map is not yet added, still being worked on).

Updated ce_laststop_02 (randomized the bombs to be 8, increased timer to 20min and did some more detailing).

Updated planted_c4 entity and fixed a crash issue on Options (if a value is beyond or below the allowed ones).

Fixed safezones not saving the weapon info properly (and clearing properly).

Now able to pickup Keys, Boltcutters, etc if ammo type is -1 (if cl_ignoresameammotype is enabled). Removed phong from common zombies, fixes where they were super shiny for no reason.

Completely rewriting the main menu. Will be amazing when complete.


Also, check out Mike and myself playtesting the new escape map LastStop (still WIP)

https://www.twitch.tv/videos/1128334066



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HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

Warlevel Polish and Tuning! Music cues and packs added in to game and levels! Ran into a player offset, which has been corrected. Improved enemy attributes to not conflict with player movement. Fixed awkward vignetting with post process. New enemy type added. Fixed Vive Offsets.



#TeamAlex

Updated explosions and added in more audio into the game, touched on particles. Tweaked the Boss for new level. 😉 Updated the preview image for new maps. Corrected controller angle offset for Vive Cosmos to have same angle as Index Controllers. Also, updated the default index grip controls – now requires much firmer grip to grab/ungrab things (in order to mitigate accidental un-gripping). A new loot card system has been added in prototype.

Prototype Cards

#TeamBrian

Gameplay scripting pass on War Level campaign, from enemy spawns to even triggers. Level detailing making the play through feel much cleaner with player spline path and wave defenses. Did prep work on the pathing to include Walk, Sprint and Jumping for the player.



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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome