Happy Halloween!
To celebrate Halloween this year with this update, 2 new flatline maps has been introduced, 2 new weapons and 4 maps that has gotten a spooky makeover.
The new 4 maps will not replace the original version, and the Halloween versions of the map also comes with an easter egg that can be activated.
64-bit Progress
The entire engine is now under 64-bit, which means it's not far off. However, because of covid, 64-bit won't be ready until next year if things goes smoothly, and that It's just a single person working on this. More information about 64-bit and it's beta branch will be available once it's somewhat ready.
Changelog
Game
- Added Korean translation by kaishark7179
- Added scope hint, and an option to toggle zoom levels for scoped weapons
- Added debug convar flatline_debug_shops
- Added debug convar flatline_debug_wave_start
- Added a multiplayer option called "Hide HUD" (cvar hud_hide)
- Added a new weapon "Benilli M4"
- Added a new melee "Scythe"
- Added as files for the flatline maps
- Added texture decal replacement for Brazilian language
- Added a fallback for -nomenuvids command
- Added quick view controls for spec mode
- Added where cockroaches can suicide (if stuck)
- Added KS camera (CCTV) video background stuff (classic_camera 1 to enable this)
- Added support for scripts/extraction/ files
- Updated Warning message (when server is in custom mode) to allow for "ignore this" button
- Updated Spanish gamemode icons
- Updated AS API
- Updated old w_head_pumpkin model
- Updated survivor animations to match autoshotgun reloading
- Updated survivor fireaxe instakill with newer and less janky animation
- Updated translations
- Updated as compiler
- Updated gamemodes mapcycle files (cfg/gamemodes)
- Fixed a crash related to AS API (when calling convar function)
- Fixed inoculator hint not working
- Fixed "joined <team>" message spam on the chat
- Fixed male zombies not being able to climb (missing animation sequences)
- Fixed ui_nevershowdialog_warn being ignored by accident
- Fixed survivor's weapon audio not being killed when the survivor dies and/or escapes
- Fixed survivor riot spamming "alert" sound
- Fixed admins being kicked for idling
- Fixed where the video background tries to use memory while loading a new map
- Fixed a typo on contagion_ui_english.txt
- Fixed where the translation was cut off if it was too long
- Fixed chat going bonkers because of colorized text
- Fixed VBSP crashing if there where no cubemap(s)
Maps
- Added new flatline map cf_losmuertos
- Added new flatline map cf_sewage
- Added halloween versions for ce_campwhitner, ce_harvest, ce_roanokepd and cf_clocktower
- Updated ce_barlowesquare, replaced the static guitar with the melee counterpart
- Updated ce_roanokepd angelscript
- Updated ce_stonecreek, moved the messy Hammer I/O to AS
- Updated ch_roanokepd angelscript, it will now properly spawn zombies and weapons on the map
Angelscript API:
http://contagion-game.com/apiMonochrome Discord:
https://discord.gg/monochrome