Cosmonautica

Cosmonautica 1.2.0

Version
1.2.0
Version Date
Nov. 23, 2015
Links

Patch Notes

Cosmonautica Update 1.2.0 (game changer)



Hello fellow Cosmonauticans,

sorry that it took us longer than expected. This new update 1.2.0 brings you lots of meaningful changes and updates. We enhanced the game with some comfort features like quest markers, a passenger display and so on. Also we tweaked and re-balanced lots of stuff around the moral and need system.

What does that mean for the game? Well, some features will make more sense and it's more like the way these features were intended in the first place. But the game will get a bit harder with that, but only if you don't take care of your crew ;)

You will experience that your crew or some crew members are going to lose it, but you can handle every situation with the new and current features like the new bonus button, or by just removing all work shifts and so on.

So we would advise that you start this with a fresh game and a fresh mindset :) and if there are any questions, just let us know in the forums.

Now check out what's going on in this update:

NEW


  • Death ceremony for passed away crew members
  • 3 new interstellar quests
  • 3 new random events
  • “Morale Info” in the clipboard
  • Clipboard bonus button - gives crew members a moral boost for a limited time
  • Quest markers in galaxy view
  • Kitchen and Medibay robot-upgrade does not replace cooks and doctors in your crew anymore and their assisting output when working alone is reduced.

FIXES/CHANGES


  • Several crashes connected to achievements, job agency and crew needs
  • Switched crew member needs fitness and entertainment
  • Pirates do not attack anymore if you are close to your destination planet
  • Crew members will not leave workstations during fights if the player does not order them to.
  • Crew members stay longer on their stations during flight even with urgent needs.
  • Fixed permanent shield exploit
  • Fixed issues with hacking during fights and we improved the hacking AI
  • Passenger seats are displayed alongside the cargo stock info
  • Tooltips Merchant (Import/Export Traits)
  • Sell goods to a merchant when his stock is already full is now possible
  • Neutral goods are now getting slowly consumed by stations, too
  • Correct display of crew level via N.O.D.E.
  • Color coded “Morale Tooltip/Morale Info”
  • “Research Finished” tooltips show unlocked technologies and we improved filtering of the room research
  • Removed the customs cop from the Cataport
  • Visuals of crew states (sick, on fire and on strike) are retriggered after loading the game.
  • Fixed some problems with the tutorial popups
  • Socializing is automatically aborted when a space fight starts
  • Correct highlighting of preferences in in N.O.D.E crew tab
  • UI Icon of Administrative Systems is now the correct one

BALANCING


  • Smuggling mechanic
  • Science effort for galaxy research reduced and increased science effort for technology
  • Sickness probability and duration
  • Balanced moral and needs
  • Reduced max. number of specials per crew member to 4
  • Dirt and damage done by crew and passengers
  • Cleaning and repair done by crewmembers and robots
  • Crew member relationships

Have fun with this update and please post us your feedback in the forums. Thank you very much :)

Your Chasing Carrots
Dominik, Patrick, Daniel, Patrick, Markus and Josef