Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander 0.23.1

Version
0.23.1
Version Date
July 13, 2023
Links

Patch Notes

Release Candidate 0.23.1 - Bug Fixes & Quality of Life

Cosmoteer release candidate 0.23.1 is now available for testing! (See this post for info on how to test release candidates.)

This release candidate contains a variety of bug fixes and quality-of-life improvements.

Thanks for testing!

RC1:
  • When exiting a ship, crew will now use the airlock closest to their current location instead of the airlock closest to their destination.
  • Ship mirror settings are now remembered per-ship.
  • Copy/pasting parts or loading blueprints from a saved ship design will now copy/load all part settings, not just those that are modifiable in the ship designer.
  • When the camera is rotated, a red "North" arrow will now be shown on the minimap. Clicking this arrow will reset the camera rotation.
  • Added a confirmation popup when exiting the game from the title screen.
  • When plotting an in-system FTL jump, the camera will now only zoom out as far as needed to show the possible jump destinations.
  • Doubled the speed at which Resource Collectors can move resources.
  • Crew will no longer leave their ship to pickup resources, salvage, construct, or repair if their ship is preparing for a hyper-jump.
  • The missing parts warning can now be disabled from the ship editor hamburger menu, in addition to the settings dialog.
  • New VFX for Ion Prism destruction.
  • The "No existing airlocks" warning will no longer be shown if the ship does not have any crew.
  • The Railgun Launcher and Accelerator tooltips now mention that crew can't walk from one side to the other.
  • Added three new Cabal ships: Callisto, Lyra, and Phaethon.
  • Added one new Fringe ship: Axlerod.
  • Miscellaneous updates to other existing ships and stations.
  • Bugfix: Crash when attempting to target tractor beams on empty ship dots. (It is no longer possible to target anything on empty ship dots.)
  • Bugfix: Crash when a ship's last part is destroyed while a tractor beam is targeting the whole ship.
  • Bugfix: NPC stations and ships could "steal" floating resources from the player to repair themselves. This most commonly happened during construction of the player's ships while resources are temporarily floating outside.
  • Bugfix: Reconstructing Ion Beam Prisms using crew construction could cause them to forget their target prisms.
  • Bugfix: Area-of-effect weapons that hit the player's own ships were unintentionally damaging neutral ships/stations, which could cause the player to become wanted.
  • Bugfix: Resource Collectors that grab only a partial bundle of resources could cause the remaining resources to be left outside after construction is finished.
  • Bugfix: When multiple ships make simultaneous in-system FTL jumps, one ship jumping could cancel another ship's jump.
  • Bugfix: Radar blips for player ships with only blueprints could still "see" into the fog of war, extending the player's sight range for free.
  • Bugfix: Restocking a ship's resources in Creative Mode (or Imagineer difficulty in Career) wasn't accounting for any in-transit deliveries.
  • Bugfix: It was impossible to transfer resources to your own ship if the receiving ship didn't have any crew.
  • Bugfix: Mining Lasers set to "fire at target" mode would not fire at any parts or asteroid tiles marked for salvage/mining.
  • Bugfix: Railgun disconnection icons were being shown very dark when in blueprint mode. (They are no longer shown at all in blueprint mode.)
  • Bugfix: Resource collection beams graphics could sometimes render beyond their start and end points.
  • Bugfix: Huge Thrusters had very slightly asymmetrical center of mass which could cause perfectly symmetrical ship designs to not fly straight.
  • Modding: The part debugger can now be opened by pressing Shift+Tilde+P.