Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander 0.25.0

Version
0.25.0
Version Date
Dec. 23, 2023
Links

Patch Notes

New PvP Mode "Build & Battle" + Larger Hyperdrives -- Update 0.25.0

Cosmoteer update 0.25.0 is now available!

This update adds a brand new multiplayer PvP mode called "Build & Battle" which combines ship building with ship battles. Played over several rounds, competitors build or upgrade their ship using a randomly limited selection of parts and then battle against the other players. At the beginning of every new round, players receive credits with which they can build or upgrade their ship and unlock new parts. (Ships are repaired for free.) Then they fight against their opponent(s), and the winner earns a "victory point". The first player or team to (by default) 3 victory points wins the game!


This update also adds Medium and Large Hyperdrives. The larger drives store more hyperium and boost jump efficiency within a larger radius. As such, they will likely be more cost-effective and convenient for larger ships than the existing Small Hyperdrive.



Enjoy!

- Walt

P.S. Due to the end-of-the-year holidays, non-English translations for Build & Battle and the new Hyperdrives aren't available yet and will be in a later update (but hopefully soon!). Also, for those of you eagerly awaiting Career 2.0, rest assured that neither Build & Battle or the new Hyperdrives have taken any time away from Career 2.0, since those are/were being worked on by different individuals.

Full patch notes:
  • New PvP multiplayer game mode: "Build & Battle". Played over several rounds, competitors build or upgrade their ship using a randomly limited selection of parts and then battle against the other players.
  • Added Medium and Large Hyperdrives that can store more hyperium and boost jump efficiency in a larger radius.
  • Split the Launcher blueprint technology into four, one for each type of munition (H.E., E.M.P., Nuke, Mine). Existing saves that have already unlocked the Missile Launcher will now receive all four munition blueprint techs for free.
  • Modding: Career mode techs now support multiple techs unlocking the same part.
  • Modding: Career mode techs now support unlocking doors and individual UIToggle choices.
  • Modding: Rules files now support the old Mac OS style of line endings.
  • Modding: Mods that add blueprint techs with the Missile Launcher tech as a prerequisite will now act as if all four launcher munitions are prerequisites. It is recommended that mod authors update their mods to use the new techs as prerequisites if different behavior is desired.
  • Modding: Unlike Career mode, Build & Battle has an explicit whitelist of parts that don't require tech purchases to unlock. This will prevent modded parts from being automatically buildable; those parts must now be added to the whitelist or be given purchasable techs by the mod.