[p align="start"]A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.[/p][p align="start"]For instructions on how to opt into a CS2 beta depot build, visit the following page: [/p][p]
https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326[/p][p align="start"][/p][p]\[ ENGINE ][/p]
- [p]Updated engine code to the latest version of Source 2.[/p]
- [p]Reworked bullet penetration simulation to reduce CPU usage.[/p]
- [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p]
[p]\[ GAMEPLAY ][/p]
- [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p]
- [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p]
[p]\[ UI ][/p]
- [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p]
- [p]Selected player is now more visible in the Team Counter.[/p]
- [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p]
- [p]HUD weapon mode indicator has been moved to the ammo count.[/p]
[p]\[ MAP SCRIPTING ][/p]
- [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
- [p]CSWeaponType.PISTOL == 1[/p]
- [p]CSWeaponType\[1] == "PISTOL"[/p]
- [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p]
- [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p]
- [p]Updated Instance.OnRoundEnd to now receive the reason[/p]
- [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p]
- [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p]
- [p]Updated Instance.OnKnifeAttack to now receive attackType[/p]
- [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
- [p]The trace config now accepts an array of ignore entities or just one[/p]
- [p]The trace config can specify to trace against hitboxes[/p]
- [p]The trace result will include hitGroup if tracing against hitboxes[/p]
- [p]Updated Instance.BulletTrace result to include hitGroup[/p]
- [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p]
- [p]Added CSWeaponData.GetGearSlot()[/p]