Craftopia
Craftopia 20231122.1630
Version Date
Nov. 23, 2023
Patch Notes
2023/11/24 Update Patch v20231122.1630
■Objects such as scarecrows and punching bags no longer disappear when you leave them.
*In line with this change, some objects that players can place, such as punching bags, will now appear in a "charmed" state.
Also, please note that objects placed before this update will not become charmed and will disappear if you move away from them.
◆ Critical Bug Fixes and Improvements
- We have introduced various measures to address the issue of high load on guests during multiplayer.
◆ Newly Added Content
- Schools of fish has been placed around the map.
You can catch fish by using the item ""casting net"".
- Added new item ""Sleeping Bag"". Unlike a regular bed, you can wake up in the morning without having to update your spawn location.
- Added the ability to refine armor and accessories.
- Implemented the Skilled Worker's Refinery. Use to reinforce above +40.
- We have implemented a function that allows you to review visual tutorials.
◆ Balance Adjustments
- Reduced the probability that the weather will be ""rainy"" and ""cloudy"".
- We have made adjustments so that you can obtain ""Handmade Bento"".
- Some items that could only be produced at the ""Skilled Machine Factory"" have been changed so that they can also be produced at the ""Machine Factory.""
- Adjusted the probability of being poisoned when shooting an arrow that inflicts poison with ""Multi-sling"".
- While gliding, the height at which you start falling will be updated regardless of the situation.
- Increased invincibility time after just attack.
- The range and damage judgment time of the stomp attacks of ""Gigantes Hopron"" and ""Gigantes Ballista"" have been shortened.
- Poison Goblin"", ""Poison Goblin Archer"", ""Poison Goblin Sword"", ""Poison Ax Gremlin"", ""Poison Shield Gremlin"", and ""Venom Wizard"" will no longer be poisoned.
◆ Functional Improvements
- The UI of the era evolution screen has been improved overall.
- We have brushed up a wide range of UI elements.
- There was an error in the description of the skill ""Aerial"", so it has been corrected.
- A ""Go down"" button has been added to the tower menu after completion, allowing you to warp to the bottom of the tower.
- Some weapons had very high colour saturation, so we made adjustments.
- The appearance of distant dropped items no longer rotates.
- The recipe reward for exchanging Anubis Soul Orb has been changed from acquiring Blueprint items to directly unlocking them. Any items you missed will be unlocked when you restart the game.
- When a detector is equipped, a target change button will now be displayed on the action button at the bottom left of the screen.
- The item ""Relaying Container"" has returned to crafting recipes.
- The step on the ""dash board"" has been removed.
- Wood Drone Base has been temporarily disabled while it is being reworked.
A replacement item will be released at a later date.
- Adjusted so that the parameter does not become 1 depending on the combination of certain enchantments and equipment.
- Changed so that automatic lock-on does not occur when guarding with a shield.
- The frame that is determined to be in a dash state is now one frame earlier.
- We have improved the jump kick, double jump, tired run, one-handed sword combo, two-handed sword combo, jump cut, and cannon flying motions.
- While using an item, it will now move to a wall-hitting motion so that item use will not be interrupted.
- Changed so that vehicles that are far away from the player will not move.
- Adjusted the hit detection of some of Lizard Gunner's attacks.
- If a pet has a module attached, the module will now be turned into an item when the pet is collected.
- In Ruin of Everfrost, snowballs got caught on small steps and were difficult to roll, so we adjusted the height of the floor.
- Changed the timer and trial content to be displayed on the HUD only for players near the altar at the start of the trial in multiplayer mode.
- Changes have been made to match the floor height of some areas of the Labyrinth of Torrent to the grid in action building mode.
- Adjusted the hit detection of the skill ""Judgment Shot"".
- A message will now be displayed if the skill ""Decoid Doll"" is used and the maximum number of installation items has been reached and the item cannot be placed.
◆ Performance Improvements
- We have introduced a mitigation for the issue where memory usage increases as you continue playing.
◆ Bug Fixes
- Fixed some issues such as text becoming distorted or overlapping with other UI when increasing the font size in options. If any other problems related to font size are discovered, we will make corrections as needed.
- Fixed an issue where the tutorial popup would run off the screen in 5K ultrawide.
- Fixed an issue where some buttons could not be selected in the home scene game pad or the selection direction was set opposite to the input.
- Fixed an issue where the arrows pointing to off-screen quest NPCs were upside down.
- Incorrect information was written at the bottom of the difficulty setting screen when creating a world.
Before change: ""*Difficulty level is saved for each world and can be changed at any time during singleplayer.""
After changing: ``*Difficulty level is saved for each world and can be changed at any time from the world creation screen.''
- Fixed an issue where the in-game time would not switch correctly in creative mode.
- Fixed an issue where the enemy's ""Shield Break"" text could be seen from far away on the screen in multiplayer.
- Fixed an issue where the game would freeze if you waited with certain items such as ""Monster Prism"" equipped.
- Fixed an issue where the back button would not respond on the creative world settings screen in the home scene.
- Fixed an issue where the rendering of guests could be severely corrupted during multiplayer.
- Fixed an issue where the hitbox would remain after cutting down a tree.
- Fixed an issue where item deliveries would not be released in the picture book when items were obtained via chests.
- Fixed an issue where if the button for talking to an NPC was set to the same key as the confirmation button on the UI, the player would talk to the NPC again as soon as the conversation with the NPC ended.
- Fixed an issue where the fix for the top of a snowy mountain to receive maximum height damage was not working properly.
- Fixed an issue where the fog at the east end of the map that had been traversed would not clear when restarting the game.
- We have fixed some reported map bugs such as stacks, floating flowers and trees, and areas where there is no water detection even though there is water.
- Fixed an issue where when rejoining a multi-world, you would start at the game start cave instead of the previous logout location.
- Fixed an issue where if you logged out outside the dungeon while conquering a dungeon in multiplayer, the restart position would be fixed at the entrance of the dungeon.
- Fixed an issue where items would not drop when cutting down a tree growing on the Sherbert Iceberg.
- Fixed an issue where some warp portals could cause players to get stuck on objects after warping. This fix will cause some warp portals to become unopened. We apologize for any inconvenience caused to our players.
- Fixed an issue where when the camera was placed close to some terrain/buildings, it would sometimes go inside.
- Fixed an issue where rocks on fields far away would turn pink.
- Fixed an issue where players would be respawned in a rock when respawning with the Great Sword of Resurrection in Brigandine Village. Along with this, we have confirmed and fixed any similar issues with the respawn points of other great swords.
- Fixed an issue where a black square would appear on the lake on Giza Plateau.
- A mitigation measure has been added to the issue where treasure chests become invisible when LODBias is set to 0.1.
- Fixed an issue where mobs would receive water damage in the Poisonous Swamp.
- Fixed an issue where two guns could be fired at the same time.
- Fixed a bug where the behavior of ""Wakizashi"" was different from the description.
- Fixed an issue where the map could not be opened while using the game pad to operate binoculars and a shooting drone.
- Fixed an issue where the recovery amount was not displayed in the item description for percentage recovery effects.
- Fixed an issue where Wizard's Wand III was not having the correct performance settings.
- Fixed an issue where using the ""Rocovery Rod"" or ""Color Spray"" during multiplayer would make gameplay difficult.
- Fixed a typo in the description of the item ""Recovery Rod"".
- Fixed an issue where the treasure chest was doubled in ""Brigandine Valley"".
- Fixed some enchantments that were not displayed in the enchantment fragment list to be displayed in the other category.
- Fixed an issue where arrows were being sold at different prices in Millewind Hills.
- Fixed an issue where the material settings for Beast Hunter Tricorn were incorrect.
- Fixed an issue where scrolls with no attachments were sometimes rewarded from energy crystals.
- Fixed an issue where the selling prices of some items in Yarden Meadows were incorrect.
- Fixed a bug where the selling price was not reflected in ""Fried Eggs"".
- In order to prevent the information on the ""Dungeon Recording Disc"" from being lost, the number of stacks for the item has been changed to 1.
- Fixed an issue where the phantom carrots obtained from ""Horse"" could not be obtained correctly.
- Fixed an issue where the contents of some treasure chests placed on the Sherbert Iceberg were incorrectly set.
- Fixed an issue where performance was not reflected on the Predator BDU beret.
- Fixed an issue where when riding a hoverbike on a sloped surface of water, the hoverbike would sink into the water and be forced down, making it impossible to retrieve it.
- Fixed an issue where the bike would fall over after getting off the bike and become unable to ride when getting on it again.
- Fixed an issue where items under development would be dropped.
- The size of the large aquarium had become smaller, so it was corrected to the state before OW.
- Fixed an issue where the LOD would be too effective when displaying a monster prism in the item frame.
- Problems with the notation between ""stone axe"" and ""wooden axe"", so we unified it into ""stone axe"".
- Fixed an issue where [In Development] was displayed on the boss rush altar.
- The size of the female dragon helm has been adjusted.
- Fixed an issue where the multi-sling's appearance would break when it was far away.
- Fixed an issue where during multiplayer, when a guest player slept in a sleeping bag, the return point would change as well as the bed.
- Fixed an issue where players could get stuck in wells.
- Objects such as scarecrows and punching bags no longer disappear when you leave them.
*In line with this change, some objects that players can place, such as punching bags, will now appear in a ""charmed"" state.
Also, please note that objects placed before this update will not become charmed and will disappear if you move away from them.
- Fixed an issue where buildings could not be placed above the ""Distributor"" and ""Three-way Distributor"".
- We have introduced mitigation measures for an issue where if you open the inventory screen while doing construction-related work, you will no longer be able to construct buildings.
*If the problem occurs again, we would appreciate it if you could report it again.
- Fixed an issue where dropped items could get stuck inside when using the ""Distributor"".
- Fixed an issue where medium and long-distance pipeline connections would be bent.Fixed an issue where guest players could not connect pipelines correctly in multiplayer.
- Fixed an issue where ""Multi Sling"" and ""Item Frame"" settings and damage to buildings were not synchronized from guest to host.
- Fixed an issue where the breeding station with certain mobs would sink.
- We have introduced mitigation measures for an issue where items could get stuck in the middle of the conveyor belt. *If the problem occurs again, it would be helpful if you could give us a detailed bug report. ""
- Fixed an issue where the equipment in the ""Monolith"" chunk would continue to operate even after collecting it and leaving it.
- Added automatic ●● type hit detection for collection, making it easier to retrieve even if buried in the ground.
- Fixed an issue where guests could not attach modules.
- Fixed an issue where modules would disappear when a guest retrieved a building with a module on it.
- Fixed an issue where dropped items on the conveyor belt would not branch correctly in ""Distributor"" etc.
- Fixed an issue where the crafting time for ""Race Gate"" was incorrect.
- Fixed an issue where poison would not be applied when shooting arrows that inflict poison with ""Multi-Sling"".
- Fixed an issue where the correct values were not reflected in the materials required for building the tower in Brigandine Valley.
- Fixed an issue where buildings would move slightly at the start of the game.
- Fixed an issue where guests were sometimes unable to use buildings during multiplayer.
- Fixed an issue where only half of the number of equipped pipelines could be installed at one time.
- Fixed an issue where the collision detection of some buildings was different on the guest side than on the host side during multiplayer.
- Fixed an issue where the operation list would not be displayed when pressing the H/R3 key in some building operation menus, including campfire.
- Fixed an issue where ""Excavator"" would use free chunks.
- Fixed an issue where the pipe installation coordinates would shift when multiple guests participated.
- In response to the issue where ""crab baskets"" did not work on slanted water surfaces, we have made changes so that they cannot be installed.
- Fixed an issue where the ""Item Frame"" settings were not synchronized from the host to the guest.
- Fixed an issue where the correct materials were not being applied to the ""Citadel Set"".
- Fixed an issue where dropped items would not fall from the top of the ascending conveyor belt.
- Fixed an issue where beds used in multiplayer were not saved correctly.
- Fixed a bug in the UI notation of ""ATK increase rate with DEF"" and ""MATK increase rate with DEF"". This modification has no effect on parameters.
- Fixed an issue where the performance of ""Great Discovery"", ""Miner's"", and ""Gold Rush"" were unintended.
- Fixed an issue where some enchantments that had effects on pets were not functioning correctly.
- Fixed an issue with Gremlin animation.
- Fixed an issue where the gun would fire in a far different direction if fired immediately after reloading.
- The process of calculating the minimum value of a parameter has been corrected.
- Fixed an issue where a Just Attack would not occur when a Just Evasion was successful, making it impossible to perform most actions for a certain period of time.
*Along with this, the priority action may have changed when performing simultaneous input.
- Fixed an issue where it was possible to change equipment while using a flight unit.
- Fixed an issue where some enemies would not disappear even if they were far away from the player.
- Fixed an issue where dead monsters would sometimes not disappear.
- Fixed an issue where the enemy's shield gauge would sometimes not recover.
- The stone golem that appears in ""Yarden Meadows"" was spawning in water and was receiving damage, so the placement has been adjusted slightly.
- Fixed an issue where wizards spawning near the top of Sherbert Iceberg would become stuck.
- Fixed an issue where Gigantes Hoplon spawning in Yarden Meadows would become stuck.
- Fixed an issue where the action range of Gigantes Hoplon spawning in Millewind Hills was abnormally narrow.
- Fixed an issue where some enemies in Yarden Meadows had abnormally low levels.
- Fixed an issue where Gigantes' stepping effect was not displayed correctly.