Crashlands
Crashlands Beta Update - Gettin' to the Good Stuff
Version
Beta Update - Gettin' to the Good Stuff
Version Date
Nov. 27, 2015
Patch Notes
Beta Update - Gettin' to the Good Stuff
Be sure to Wishlist us so you don't miss the game's launch!
Now that the game's been in the hands of our lovely beta testers for more than a few days, some are starting to get seriously deep into all the content that it has to offer. We're pleased as PEACHES to see that there's no drastic changes needed to make anything sing, just tweaks here and there and the addition of one system to make the whole thing better.
Upcoming changes:
Salvage system in the equipment and build mode screens. Salvaging crafted items will give you back a random smattering of 50% of the resources. Salvaging an item that has no recipe will just destroy that item (can be used to remove clutter from your hotbars).
Overhaul of death When you die, you will lose 15-20 of your most recently picked up crafting components. But instead of being scattered about, the items will be vacuumed into a chest, which will be waiting for you to come back and open it up.
Ability to place a waypoint on your map A small arrow will be added to the map button pointing you toward the waypoint you placed.
Better final boss death - we took an hour and added a bunch of additional sassery to the final death scene to make it way more exciting and meaningful. (a piece of that is displayed above!)
We also completely overhauled the direction system the game offered players, changing it from a vague, verbal "GO SOUTHEAST!" to a map-ring system, where quest givers mark a large swathe of the map as the place where the next objective is located. This had the double-design power of reducing player burnout when trying to find a point of interest AND increasing meaningful exploration rates. We have a few graphical enhancements to it to make it not look like a terrible MS Paint project, but it's coming along.
This weekend we'll be polishing up the last of the crash-producing bugs and then it'll just be a task of refinement before we can set a launch date. GET EXCITED!
Love,
Adam, Seth, & Sam