Hello Racers! We have a new update for you that brings several fixes and changes:
Changelog
General
- Room code is now copied to the clipboard when made visible inside a room.
- Added an option to restart a single race via the pause menu or race end screen.
Bug Fixes
- Fixed rockets getting stuck inside caves in Tangled Tracks.
- Fixed decals not appearing on certain surfaces in Sven’s Meadow.
- Fixed minimap issues in Temple of Huhn.
- Fixed a loud sound sometimes playing when loading the next race in Grand Prix.
- Fixed an issue where the 'Down to the Wire' achievement did not work properly.
- Fixed placeholder text appearing in the driver list during splitscreen races.
- Fixed incorrect placement display on clients.
- Fixed lighting issues in Canyon and Nicely Iced.
Gameplay
- Improved AI behavior
- Characters now play their joy animation on item hits.
- AI drivers can now receive a start boost after the countdown minigame.
- Drifts are now canceled when hit by items or hazards.
- Boosts should now feel more responsive for clients.
- Improved kart behavior at extremely high speeds in Nicely Iced.
- Improved various respawning issues.
- Improved routing in the Nicely Iced cave.
- Improved lifting off and going out of bounds in Jumpyard.
- Fixed karts dropping instantly when hit mid-air by 16 Tons.
- Fixed getting blocked by other karts which are falling in a hole.
- Fixed a client-side desync in the countdown minigame.
- Added visual & audio feedback when slowed.
- TV item now adds a small slowdown
- Reduced the time to reset the kart when falling in holes or off the track
- Reduced intro camera flight time in online races from 30s to 10s