Creatura
Creatura 0.35
Version Date
Feb. 4, 2018
Patch Notes
Update 0.35
- Balanced plant decomposition rate to 1/3th of total plant growth time
- Plant mutation severity is now determined on plant root spawn
- Plant editor is now using cached plant data, unless structure dependent DNA is changed
- Reduced maximum plant complexity (From: 3/3/6, to: 2/3/6 or 3/3/5 max)
- Inventory state is now tracked and saved
- Persistent inventory slots have been added, accessible as left-most column in Inventory
- Inventory and plant editor windows are now toggled off after picking up object
- Fixed grabbing/cutting single node plants
- Fixed saving/loading free floating plant cuttings
- Fixed held objects not fully rotating in some axes
- Fixed plants generating from scratch in plant editor
- Fixed plants not updating their base spawn position after moving
- Fixed decorations falling out of tank and not colliding with tank sides
- Fixed plant collider center not being part of serialized plant save/data
- Optimized plant spawning by implementing multiple levels of plant data caching
- Optimized plant data management by utilizing pooled arrays instead of dictionaries
- Optimized plant data structure to contain/update less data
- Refactored plant data structure to allow plants caching
- Saves from old versions are now removed on startup
Hotfix 0.35a
- Fixed plant editor crashing game if used to modify default plant when other plants were growing
- Fixed plant editor crashing game if used to modify cutting from growing plant
- Fixed plant editor not rendering some nodes when other plants were growing
- Fixed pooled plant cache not resetting all flags on disable
- Enabled development build as default to simplify debugging
Hotfix 0.35b:
- Fixed plant seeds loading incorrect cached plant data