Creatura

Creatura 0.44

Version
0.44
Version Date
April 14, 2018
Links

Patch Notes

Update 0.44

- Flatworms now reproduce
- Flatworms feed now on plants
- Flatworms have now life cycle
- Flatworms rest now when fatigued
- Flatworms generate now homespot for resting
- Flatworms spawned from sponges have now spawning animation
- Sponges spawn now only underwater
- Fixed plants sometimes visually duplicating some nodes after taking cutting
- Fixed decorations being uncleanable after using utility to stop algae growth
- Fixed crash when using DNA editor without plant loaded into it
- Fixed flatworms not moving properly at high time speeds

Hotfix 0.44a:
- Implemented new AI for animals
- Animals are using now character controllers instead of rigid-bodies to move
- Animals pathfinding is now based on Dijkstra algorithm instead of Unity build-in navigation
- Fixed animals getting stuck on corners and ground
- Fixed flatworms pathing to plants that don’t grow underwater
- Fixed decorations not settling up correctly after touching ground
- Fixed plant cuttings not retaining previous cut visuals from cut plant
- Fixed crash when sponge would spawn flatworms when other were alive
- Fixed plant cuttings sometimes visually not removing cut node from plants
- Fixed multiple crashes when quickly taking consecutive fruit/flower cuttings
- Fixed crash when fruit/flower got disabled after the node it was growing from
- Fixed animal home position not updating properly after changing ground shape
- Optimized animals target defining by utilizing callback coroutine pathfind computation

Hotfix 0.44b:
- Fixed animals not checking for possible decoration safe zone
- Fixed flatworms pathing million years prematurely out of water
- Fixed cached root node visually disappearing after taking cutting
- Fixed animals moving to food path start after reaching end on medium time speed