Creatura

Creatura 0.52

Version
0.52
Version Date
Nov. 11, 2018
Links

Patch Notes

Update 0.52

- Implemented tasks and tutorials
- Implemented algae and grass type plants
- Implemented research experience and leveling system
- Plants with hollow tissue are now enabled
- Animals family list can be now ordered by drag & drop
- Animals can be now selected to create new active families
- Algae mutates now into grass if it’s not growing underwater
- Algae spawns now randomly, and when no other algae is growing
- Plants spawn now from algae when there are no other growing plants
- Plants can now mutate tissue type (softwood/hardwood) only on leaf nodes
- Animals spawn now with different possible material overlay (skin/scales/fur)
- DNA sequencing duration and completeness is now research level dependent
- DNA appliance tools have now different properties and are research level dependent
- Fixed crash when opening research tab without any specimen selected
- Fixed sponges and eucariotas not saving/loading in research atlas
- Optimized object pooling by utilizing pool states queues
- Optimized memory allocations by pooling plant material arrays
- Optimized memory allocations by caching time returning methods
- Optimized memory allocations by pooling plant spawner operator arrays
- Improved framerate by generating plant colliders only on demand
- Improved responsivity by decreasing default resolution of grass imprints
- Refactored plants collision data and methods to use local space coordinates
- Refactored plant caching to something hopefully making more sense
- Refactored cursor states into discrete method

Hotfix 0.52a:
- Fixed tasks and dialogues counter not resetting when generating new tanks
- Fixed plant colliders not working properly when cutting from context menu
- Fixed plant colliders not generating without mouse-in/mouse-out
- Fixed reshaping ground while holding shift not working

Hotfix 0.52b:
- Implemented exceptions/crash handler and automated bug reporting
- Fixed sponges keeping highlighted state after cursor hovers out
- Fixed crash when highlighted plant changed material count
- Fixed animal families living in already occupied safespot
- Fixed tutorial tasks toggle option not working
- Fixed cellular species generation in almanac

Hotfix 0.52c:
- Enabled Steamworks
- Fixed crash when decaying animal without family searched for home
- Fixed plant spawner int/bool pools not depooling for childless plants
- Fixed plant cuttings floating around after animals start eating them
- Fixed global inventory slots not generating plant meshes on load
- Fixed crash when saving plant growing from unloaded decoration
- Fixed sponges not resetting their position after being dropped
- Fixed dropped consumables not being possible to grab again
- Fixed crash when plant cutting collider has no game object
- Fixed crash on storing items in last global inventory slot
- Fixed issues with moving growing plants

Hotfix 0.52d:
- Sponges can’t be now kept in inventory
- Fixed crash when trying to move plant without matching collider
- Fixed crash when handling plant cuttings while animals eat
- Fixed handling plant cuttings and animals in Research tab
- Fixed crash when handled sponge lost highlighted state
- Fixed animals not storing almanac species ID

Hotfix 0.52e:
- GPU name is now reported on crash to resolve compatibility issues
- Fixed crash when using already open context menu after handling new object
- Fixed crashes when flower/fruit animator did not get unloaded on depooling
- Fixed selecting always first animal in family when clicking on live animal
- Fixed sponges retaining original planting position after colony dies off
- Fixed crash when generating new tank after setting up DNA markers
- Fixed crash when setting up DNA markers after generating new tank
- Fixed plant cache ID mismanagement resulting in various crashes
- Fixed animals sharing found objects list while pathfinding
- Fixed crash when using consumable with one use left
- Fixed crashes when cutting grown plants
- Refactored grabbing and dropping objects into discrete methods
- Refactored growing plant caching to singleton method

Hotfix 0.52f:
- Implemented new default plant templates
- Ordovician spawn live complexity is now enabled
- Saved states from previous versions have been wiped
- Plants can no longer grow on decorations, unless they are algae/grasses
- Fixed crash when plant targeted by animal for food changed cache state
- Fixed various crashes related to plant caching and cache management
- Fixed decorations not resetting home status on animal family death
- Fixed reflections in main menu not generating on camera transition
- Fixed possibility of applying DNA change without active specimen
- Fixed crash when resizing decorations using context menu
- Fixed low framerate when animal died with enabled overlay
- Fixed order of handling plants when using context menu
- Fixed animal UID assigning by using discrete method

Hotfix 0.52g:
- Implemented legacy compatibility support for DirectX 10 and OpenGL 4.3 GPUs
- Side reflections can be now toggled from graphics menu options
- Plant imprints on ground can be now toggled from graphics menu options
- Fixed crash when generating new tank with active plant cutting in research tab
- Fixed crash when loading game state with non-consecutive animal family IDs
- Fixed crash when clicking on decoration after handling consumables
- Fixed crash on startup for platforms not supporting compute shaders
- Fixed crash when loading game state while/after using research tab
- Fixed plant cache mismanagement causing multiple crashes
- Fixed crashes related to animal handling in research tab