Creatura
Creatura 0.63
Patch Notes
Update 0.63
- Implemented ambient occlusion
- Implemented high definition shadows
- Implemented plant shaders variations
- Biome characteristics are now permanent
- Decorations affect now water acidity levels
- Credits are now depleting when buying items in shop
- Textures and shadow quality can be now set in Options
- Items can be now bought only if player has enough credits
- Refactored system options and settings into discrete controller
- Fixed crash when saving on accessing temporary file
- Fixed decorations not saving animal home state
Hotfix 0.63a
- Implemented fog
- Implemented water tannins
- Decorations can be now stacked on each other
- In-game prices use now commas for large numbers
- Biomes moisture level is now water volume dependent
- Biomes temperature can be now changed in vivarium tab
- Fog now spawns depending on moisture and temperature
- Plants seed spawn range can be now changes for growing plants
- Plants seed spawn range is now always displayed when holding cutting
- Fixed ground not colliding after spawning new tank with customized ground
- Fixed plant color inheriting if cuttin node with multiple color mutations
- Fixed decorations not growing algae after loading game
- Fixed ground color not loading properly
Hotfix 0.63b
- Decorations outline is now visible on top of everything else
- Fixed root plant nodes randomly recombining empty meshes
- Fixed animals eating parent plant nodes
- Fixed plants randomly stopping growing
- Refactored materials management into discrete method