Cruelty Squad

Cruelty Squad Early Access Release Date

Version
Early Access Release Date
Version Date
Dec. 22, 2020
Links

Patch Notes

Early Access Release Date

CONSUMER SOFTPRODUCTS OFFICIAL ANNOUNCEMENT




Hey everyone!

I haven't updated in a while but it's not because I haven't been working, rather it's because I've been too busy trying to wrap everything up for the early access release. That's right, the game is going to be out on January 4th. That's the big announcement.

Over the last month or so I've mostly been working on additional content, polishing some of the levels a bit more, getting rid of annoying lingering bugs and improving enemy behaviour. Apparently if you mix up the z and y coordinates when calculating enemy line of sight you won't necessarily notice it for a while, but it makes the enemies really annoying and unpredictable. Very bad for sneaking up behind them.



Some of the stuff I've done since the last update:

  • 6 new regular levels, a tutorial level and one unlockable bonus level. My original goal was 15 base levels but I realised I'd rather polish the ones I have and work on more secret levels (and other hidden content). I'll try to squeeze in one more bonus level before release but it might not make it. More levels is the primary goal for the early access period.
  • There's a total of 17 weapons now. Two of them are non-lethal alternative starter weapons, a dart gun and an expandable baton. Non-lethal gameplay is fun but not very fleshed out yet, don't expect to do a completely non-lethal (minus targets) playthrough just yet.
  • Lots of new equipment, different grenades, armor, speed boosters, jump boosters, double jump item, stealth suits and more. Some of these can be purchased, others have to be discovered in the levels to be unlocked. I'll be adding more of these whenever I can think of something interesting.
  • Cryptic death mechanics and divine communication.
  • Performance settings for low-end computers, AI distance and civilian count sliders.
  • Intro and ending cutscenes.
  • New enemy types, including the psychosis inducer.
  • You can now talk to NPCs. There's unique ones who have their own story to tell, generic ones get a random line based on the level.
  • The game now grades your perfomance depending on level completion time, you can unlock ranks from C to S for each level, S being the best.
  • Punishment mode. You receive 100% damage (you're as fragile as the enemies) for a hidden benefit.



It's all shaping up really nicely, and I've received a lot of positive feedback from the testers. While the initial early access version won't be exactly the game I want it to be yet, it's close, and I'm looking forward to working on all the stuff I have lined up.