Hey everyone! Progress with the game has been a bit slower for the last few weeks due to non-game development related obligations, I'm hoping to get back on track now that there's nothing distracting me.
Here's what has happened since the last post:
- Got two new levels into a completely playable state and started working on another one. They still need polish but the general layout is done.
- Added three new enemies, one with new poison mechanics.
- New weapon, an autoshotgun.
- Implemented equipment system with purchasable items. (Armor, Skullgun, etc.)
- Steamworks integration now works which means the game can actually be released on Steam.
- Preliminary support for time based ranking system. (for unlocking cheats etc. special stuff)
Other than that I've also done a lot of testing and general tweaking of the gameplay. There's still a lot of work to be done but I feel the game is on a good track to completion, just a matter of putting in the hours. I'm aiming for 15 levels which is more than twice what I have right now, but with each new one I have to spend less time making new assets and programming new game logic so in some ways it's getting faster. The dream is to release something before 2021 but it might be a bit optimistic, we'll see.