Update video:
https://www.youtube.com/watch?v=6BM4ZQyVIxQRogue game mode:
- No time limit
- No enemy selection, finishing a level just goes to the next ship
- No money, weapons\items are just picked up ingame
- Dying means the end of the game
Basically it turns the game into a more typical roguelike, like Nuclear Throne / Isaac, while still having all the complex system interactions in the levels.
It's a lot more difficult than the campaign! So if you've beaten the campaign Rogue mode will still give you a lot of challenge.
Complete changes for 0.45:
- 3 new music tracks
- New 'Nuke Tank' hazard, Emp generator hazard, bumper hazard, cage generator hazard,
- The sound that AI hear from firing weapons now stacks when firing multiple at once - so firing quadguns will attract a lot of enemies
- New sound effects: Storm Hammer, Hushpuppy, Vulcan Laser, Tractor Beam,
- Random generation changes to have tech advances and keys be farther from others of the same type
- Fixed crash on playing video if windows media player wasn't installed
- Fixed exploit with translocator and firing through doors
- Enemy shields now block tractor beam
- Alarm system level 2+ now shifts it's shields. Now spins slower
- Some drawing optimizations
- Fixed error with shield's physics body staying on after being in a nuke explosion, stopping bullets
- More health for helper drones / sentry drones