CRYPTARK

CRYPTARK Cryptark Update 10

Version
Cryptark Update 10
Version Date
May 16, 2017
Links

Patch Notes

Cryptark Update 10

We are very close to release! After over 1.5 years on early access. We hope to have a launch date we can announce soon.

We've been working on making sure everything runs as fast as possible - along with that solving the last bugs / balance issues.

Changes - v1.01:
- Large optimizations to drawing, and CPU use. Including to the Fluid system.
- Excavation Mission Balancing: Changed the amount of health/item drops. Blacksuit enemies no longer are hurt by nuke explosions on the ship.
- Slowed down chase speed of Juggernaut / Leviathan / Viper. Also limited their max spawn amount. They are still a large threat, but if you keep moving you can avoid them

Fixes:
- Enemy amount balancing
- Fixed slowdown when exiting a ship
- Fixed coop second player lights disappearing after teleporting
- Fixed a lot of background holes in generated ships that were showing the outside space
- Fixed cloaker shipclass not having flak system
- Lowered 10 healthpack cost from 30 to 20
- Fixed leviathan / viper shooting player in space
- Helper drones can now go through ship gates
- Fixed Intruder not starting with saw
- Fixed issue where enemy shield was active when graphic wasn't showing
- Fixed shield effect being in wrong position on systems after system positions shuffled

Let us know if you have any comments or issues in the forums! Thanks,
- Lee & Jesse