Cube Defender

Cube Defender New Enemies Update!

Version
New Enemies Update!
Version Date
March 23, 2019
Links

Patch Notes

New Enemies Update!

Hey everyone, just a quick update to let you know what I've been working on the past few weeks and what's coming next.

New Upcoming Enemies



I've been working hard on introducing additional enemies into Cube Defender.

Along with the standard cubes you've seen so far, you'll also have to content with a few new enemies and their unique mechanics

  • Parent Cube - When this cube is defeated it spaws additional cube enemies from where it died. These cubes will keep you on your feet as you need to not only keep them from the end of the path, but also ensure you can deal with their spawned cubes when it dies.
  • Attraction Cube - This slow moving and low damage dealing cube might seem weak, but it's power is that is causes turrets it passes by to drop it's current target and focus attention only on it. This will mean you'll need to place turrets away from the main path to ensure it can't be ensnared by this new enemy.
  • This one requires a significant amount of time to balance to ensure it's common enough to cause annoyance, but not so common as to be overwhelming.
  • Additional Cubes - I'm still working on a range of *other* cubes that may make it in this next release, or may be left for a subsequent update. I'd like to add a whole heap of cubes each update, but these all need to be balanced so each one feels distinctive.

Additional Tweaks / Improvements



There have been continual tweaks to the game overall, including some balance tweaks, adjustments to the higher difficulties and a few bug fixes to resolve a few edge cases.

Overall I'll continue to balance the game as new enemies, turrets and level types are introduced to ensure the game feels fair :)

When's It Coming?



I'm aiming for a mid April release date for these changes so I can properly balance and hunt down any issues.

I'm keen to hear anyone's feedback about enemies overall, along with any suggestions about additional enemy types / mechanics.

Cheers guys :)