Cyber Knights: Flashpoint

Cyber Knights: Flashpoint 1.0

Version
1.0
Version Date
March 11, 2025
Links

Patch Notes

Announcing our 1.0 Launch Date!

Knights, we are thrilled to now share with you a specific launch date; Cyber Knights: Flashpoint will be exiting Early Access on May 15th! 🎉


(If you have a sec, please click through to YouTube to give the video a 👍 and leave a quick comment; helps a lot more people see it!)

I don't want to save this for last: thank you to each and everyone of you that has supported us during Early Access. Whether you've already bought the game or helped spread the word, we would not be able to make it to release on this one without your support.

EA gets a bad rep, and sometimes deserves it, but it's the only way indies like us are able to make a game with this depth, keep the creative control that makes our games what they are, and iterate on it to make the most of your excellent suggestions and feedback. And no worries if you're one of the many folks who simply prefer to wait for a game to be more fully baked before investing your playtime; we appreciate you even just for wishlisting, or for picking it up on a good EA discount to support us as a win-win. 🙌

An extra-special thanks to the now 700+ of you who have left a Steam review!!


Two Months to Go


Don't worry, the updates aren't stopping. While we do have some content earmarked for a big release update, we still have plenty more to work on for regular updates on the road to launch.

And polish is a major focus as well. With your help we've long since squashed, fixed, and full-autoed any widespread major bugs, and are in the territory of edge cases, hotfixes for less-tested content, and jank-adjustment. We have a shortlist of animation, V/SFX, and small graphic improvements to push our production quality to our launch standard.

One big feature left on the roadmap that we're still working on is translations / internationalization. If you're fluent in any languages beyond English (we are particularly seeking Spanish speakers) and would like to get an early look / give feedback on our first translations of the game, let us know your Discord or email in this form.


More Release Details and Post-Launch Plans to Come


We'll share more about the launch update content and the post-launch roadmap later, for now enjoy the recent end-game storyline added, mark your calendar for the launch date, and let people know it's coming! 😄

(Shareable announcement posts: Bluesky | Twitter | Reddit | Facebook | YouTube)