We made it to August and autumn is just ahead. Trese Brothers has some exciting milestones to share with you, our backers. Not all the work of making a game is glorious 3D beauty, in fact a ton of the hardest work is down in the guts of an engine, plugins, libraries and platform support. There are a couple of big milestones here, but I am sure our community will be most excited to hear about
cross-platform cloud saves!We’ve been grinding away on the big “behind the curtains” milestones for the game – if you missed our
July Update we shared preview details about the Level Builder, in our
June Progress Update, we announced language pack support and in our
End of Q2 Update, we announced the game’s reactive soundtrack and SFX system.
The animation team is working on the drones this week – you'll fear these metallic beasts or your drone pilot will be slinging mad metal and the enemy will fear you!
In addition to
CK's Facebook page and the
@TreseBrothers twitter, we now have a twitter account you can plug into to keep updated *and* get your regular cyberpunk fix. Sharing concept art, gameplay previews, news & interviews, highlights from the forums & discord, shout-outs to other awesome cyberpunk creators, and more.
Follow us here:
https://twitter.com/CyberKnightsRPG Cloud Saves Milestone
This week, we’ve been buttoning up the prototype’s support for cross-platform cloud saves. It is everything our community has asked us to provide for our titles – easy to use, fast, cross-platform and with the option to make it sync automatically on session end. Play on your desktop, boot up your laptop and keep playing right where you left off. Stuck waiting somewhere? Switch to your phone and finish up that mission you paused. Come home and want to relax, that squad is ready to keep dodging through the shadows of New Boston right where you took your break!
This cloud save solution can also be used for straight up transfer and backup without the automated option. It is easy to extract your games into a ZIP file to backup or just push your games from one device to another when you want and not every time you boot up a game.
This is a feature we’ve always wanted in our games and has often been requested by the community. We are very pleased to be able to finally have the necessary support in our engine so we can deliver a first-class experience.
Alpha Platform Milestone
We have always strived to provide an uncompromising, content-rich and highly replayable gaming experience on every platform we support. As Cyber Knights: Flashpoint has seen us upgrade our game engine for the first time in 5 years, we’ve had a challenge on our list we haven’t faced in a long time: to get our game’s core, save system, math, sound engine – the full stack – running on every alpha platform, without any compromises. As a small team, our consistency and strict requirements for our cross-platform components have allowed us years of agile development without baggage once a game gets into production.
Therefore, this task was a mountain we knew we’d have to climb no matter the cost. We’re excited to say that last week after about 9 months of on and off work, Cory has the game and every core component running in Unity on every platform we plan to include in the alpha (Windows, Mac, Linux, iOS, Android).
It may not sound that shiny, it might not be the hottest blaze in the update, but it may be the most important milestone of the last few months!
Concept Art Milestone
We’re excited to share a major art milestone that we passed through in late July – all of the concept art for the game’s assets is now complete. Concept art is critical to define the style, consistency and clarity of design for the 3D team. This concept art is translated directly into 3D game ready assets and we’ve had a tightly knit and awesome team working on it since the start. This doesn’t mean that more art won’t be added to the game at a later date, but the initial scope for the game’s art, plus the very sizable addition from this Kickstarter has been completed. That means all attention is turning to the remaining months of animation, 3D sculpting and texturing that feeds into the process of integrating everything into the game in a working, beautiful state.
Backer Faces in 3D
As we mentioned in the last update, the concept art for our Kickstarter backer’s faces is completed and the 3D artists are hard at work sculpting more than 50 heads! Here is another set of drafts. We’ll keep sharing results as we get them, so expect to see more soon.
Note, all the shown hair is still early draft with planned revisions.
Reward and Stretch Goal Progress
As always, here is the infographic of the progress bar to ensure it is clear where all of our commitments stand. Nothing has changed enough to alter the graphic since the last update, but we are achieving some major momentum with these platform milestones tucked under our belt. Let’s go!
The next set of items to flip will be completing the art stretch goals – we'll probably be marching right down the list, starting by striking out the 2 new dog breeds. The more we strike down, the closer we get to alpha!
There's only one thing left to do – hit that wishlist button!