Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Cyber Knights Demo will stay live another week + Update #4

Version
Cyber Knights Demo will stay live another week + Update #4
Version Date
June 26, 2023
Links

Patch Notes

Cyber Knights Demo will stay live another week + Update #4


Steam Next Fest is wrapping up but we'll be keeping the Cyber Knights: Flashpoint demo up for at least another week. We've had a blast hearing your fledgling stories from New Boston and want to be sure everyone gets a chance to check it out. Schedule your cyber surgery to have your spinal computer implanted tonight and come check out the demo.

As always, a big thank you, Knights! to everyone who played the game during the Fest, shared the game, told a friend or hit F10 to report anything that wasn't exactly as it should be.

If you haven't tried the demo yet, it offers:


  • Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
  • Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics – everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
  • A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does – but it comes at a cost.
  • A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
  • A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?

Immediate Tally Reduction


If you kill an enemy, any Security Tally coming from their events will now immediately be purged from the Sec Tally in the top right. This was the rule before, but it was not disappearing for a little while, often at the start of the next enemy's turn. By working quickly to take out enemies in surprise ambushes, you can keep the Security Tally low. Just be sure to clean up anyone who comes to check what happened - or be long gone before they arrive.

UI Smoothness and Speed


We've made some updates to how screens load to speed up performance and give the game UI some real snap. Especially in the Safehouse, it is feeling great now!

Grenade Friendly Fire


If you are going to throw a grenade to a spot that will cause damage to a friendly, their HP bar will now correctly appear and warn about the damage range. Also, if you happen to throw a grenade in such a way to harm yourself, we've fixed a bug that would then cause your character to lose their weapon and lock up.

Ragdolls and Hit Boxes


Ragdolls will do a lot better job settling into a final position (less hanging over things) and their hitboxes for hover and if another enemy sees their corpse are now correctly centered on the dead body's hips and chest.

Locked on Tutorial Videos


If you were watching the tutorial videos all the way to the end, there was still one timing bug that could sometimes cause a lock. That is now fixed!

v0.6.109 - 6/26/2023


- Security Tally immediately shows reduction when an enemy is killed
- Grenades will warn display potential damage to your characters if thrown at them
- Improved enemy dead bodies - hit boxes for sight / hovers are directly over corpse
- Improved UI smoothness in all screen transitions - faster, nicer, smoother
- Fixed bug could cause invisible weapon after hitting yourself with your own grenade :facepalm:
- Fixed bug where sometimes your next attack could be canceled a few seconds after killing enemy
- Fixed issues with shelving in starting area of Aug-Clinic Rooftop
- Fixed bug when changing weapons and rapidly attacking afterwards
- Fixed possible disappearing HUD if watching tutorial videos to the very end
- Fixed all typos and smoothed out some dialog segments