Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Demo Update #6

Version
Demo Update #6
Version Date
June 30, 2023
Links

Patch Notes

Demo Update #6


The Steam Next Fest demo is still ready to play, Knight. Schedule your cyber surgery tonight and meet us on the rooftop at 3 AM to see if you can handle what the New Boston Zone can throw at you.

The demo will be up for a bit longer, so thanks to everyone for checking out, sharing this heist RPG with a friend and posting up feedback and bugs by hitting F10.

If you haven't tried the demo yet, it offers:


  • Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
  • Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics – everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
  • A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does – but it comes at a cost.
  • A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
  • A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?

Visual Improvements


We've taken a pass through the game's art, materials and character rendering based on player feedback and made some first pass improvements. There is always more work to do, but we're happy with the first step of results to improve some areas of polish. We've tweaked the materials settings for all characters, faces, hair and outfits to improve their look and reduce the plastic sheen.

We've also rebuilt the lighting stage setups for character interaction in the safehouse, these were a bit dark and dull.

Finally, we've addressed some issues where characters and enemies could float about 0.1 of a meter off the ground. This was most obvious in the disconnect between feet and shadows that would appear at times, or when you get into a combat shot camera you could see it clearly. No more floating, you must walk on the ground.

Props Fixes


We've made some great improvements to cover rules for some of the props in the game, especially for some of the decorative side items on the rooftop like the large antennas and their concrete bases. Thanks to everyone using F10 to report such details, as we are able to very rapidly iterate the resolve.

Enjoy the demo, Knights!

v0.6.115 - 7/1/2023


- Improved character face and outfit appearance, less plastic
- Improved light stages used during safehouse dialogs
- Fixed issue with some characters floating slightly above the ground
- Fixed some issues with props not fairly granting cover on rooftop
- Fixed all typos and smoothed out some dialog segments