Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Dev Update: Wrapping Q2

Version
Dev Update: Wrapping Q2
Version Date
June 28, 2020
Links

Patch Notes

Dev Update: Wrapping Q2


Knights!

The third quarter of 2020 is just around the corner and we are back to share the latest game dev news and highlight the backer rewards that are fast moving at the moment. As we get into the height of summer, we’ll be picking up the pace of updates a bit as there is going to be a lot coming together at once.

If you missed the last Update #31, we announced language pack support, debuted the snow leopard and the new Street Outfit stretch goal design.

Remember to hit that Wishlist button!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Reactive, Dynamic Music/SFX


In the last Kickstarter update, we announced that Cyber Knights: Flashpoint will be translated into multiple languages. A week later, we’re wrapping up another major upgrade to our music and SFX system. Part of our journey over the last 10 years has been working to always improve every aspect of our work with each new game. For those of you who have been with us for a while, you’ve heard this evolution as we have grown from buying $35 non-exclusive tracks, to $350 non-exclusive tracks and finally experiencing the joy of having our own custom composed soundtrack for Star Traders: Frontiers.

Today we’re excited to share another step beyond that – we have upgraded to Wwise, a feature-rich AAA audio-middleware that provides interactive audio solutions for games. Working with our composers and sound designers at Studio Viking, we’re now rigging up the game’s soundtrack with unparalleled dynamics – at least for us. The ability for the game’s music to dynamically reflect the state of the game is a huge step beyond a beautifully composed soundtrack. The game’s music will now react to different gameplay modes, playing and transitioning between different music as you are sneaking versus in combat versus fighting a boss. Even more awesome, within these different musical modes the music playing is no longer just looping tracks from the soundtrack but it will actually change, increase or reduce its tempo, add and remove musical elements and intensify as the threat level (of being discovered, of the boss, or of the fight at hand) increases or wanes.

Once we hit the stretch goals for Skyrise and Safehouse soundtrack expansions, we knew that it was time to take the next step up the evolution of game music and SFX. And here we are!


Legacy Campaign 1 of 2 Complete


Last week we completed the final and 13th session of the first Legacy Edition campaign reward for @DrSpendLove and his crew. The conspiracy and its secrets, final betrayals, discoveries and nail biting choices played out to the very last minutes when a final calculating decision changed the lives of Yoss, his team and New Boston forever. The results of this first campaign are packed full of game story spoilers we are not willing to share yet. Their extensive campaign has set up one of the big conflicts that will feature in-game for New Boston in the year 2231. We look forward to the day where we can reveal more about the story arc they played, the choices they made and the impacts they had on the game.

Creator’s Edition Faces


One of the largest creative reward sets we’ve been working to deliver is the concept art for over 50 backer faces. We’re excited to share a sampling of those unique and exciting creations today!


With this set nearly complete, the 3D modeling team has just started sculpting the first faces, so the next step will be coming soon.


First Exec Producers Recap


We had a great meeting with the Executive Producers team last week to share the inner workings of the game's art design and process, how we have executed the project and the results we've been able to achieve. It was an exciting hour but we had so much to share we didn't cover half of it! We'll be scheduling more EP meetings with the team to finish up the art discussion, discuss major design and gameplay milestones and more!

Progress Bar Status


With each update, we always include the Progress Bar report so the current status is nice and clear. Here is a quick summary of the changes with this update:

  • We’ve marked 1/2 of the "Pen and Paper RPG" for the Legacy Edition rewards completed
  • With the 3D team starting on the backer faces now, we've added the “3D” tag to the Creator Edition Faces reward