[p][/p][p]Knight and mercs, a big update is coming to the streets of New Boston today with some big UX improvements to close out the UX roadmap item, and the new major engine upgrade and other community F10 bug fixes. We've got Bulk Sell! We've got Cybernetic Slot tabs! We've got improved Buy/Sell rows! We've got bookmarks on your inventory and cold storage. It's a big one![/p][p align="start"]If you are enjoying the constant flow of new updates, content and improvements, please take a moment to thank our small team by leaving a review, nothing else could be more helpful [/p][p][/p]
Our Save Game Policy and Updates
[p align="start"]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p]
Engine Upgrade
[p]With Update #67, we've rolled out the new engine upgrade (to Unity 6.3). This is why the update is a full 8.3 GB for some platforms - everything has been upgraded, every scene metadata changed, every lighting file rebaked.[/p][p]While this has taken a month of work, community help in the
public_beta branch and more, the end result is hopefully invisible to you. As always - you can update and just play on. The engine upgrade may improve your performance but that is very machine and hardware specific, so we'll be interested to hear your feedback but can't promise it will be better for everyone.[/p][p]Of course, for all the work that we did, there are sure to be bugs on someone's hardware that we missed. Please post an F10 and we will get on it right away![/p][p] [/p]
Roadmap Milestone: Community-driven UX Improvements
[p][/p][p]Since launch in June, the roadmap item for "player-driven UX improvements" has been hanging on our currently working on list. We always had "one more big thing" we wanted to do before we marked that as closed. We're excited to cap it off with
Bulk Sell (huge!!) and
Cybernetic Slot Tabs (yes!!) and finally call it done.[/p][p]
Of course, we aren't finished with player-drive UX improvements - we're here listening every day and taking notes on how to improve the game so please keep sending feedback and F10s. [/p][p]Still - we finished the list we had compiled (and expanded … and expanded …) for the roadmap item with Update #67 so we want to celebrate the massive list of improvements we tucked into that one item. Here is a summary of big UX changes we made for you![/p]
- [p]Bulk Sell allowing selling hundreds of items at once to quickly reduce clutter by filter[/p]
- [p]Cybernetic Slot Tabs for rapid navigation between all types of cybernetics[/p]
- [p]Added Colored Bookmarks to characters, contacts and all inventory/cold storage items[/p]
- [p]Expanded Buy/Sell rows to show all key data without hover and offer $$/Favors with hotkeys[/p]
- [p]Added Sorting options to Buy/Sell rows to remember your preference[/p]
- [p]Added Sec Tally Breakdown tab for combat log to show all sources of Sec Tally in a turn[/p]
- [p]Improved Death and Defeat flow to allow correctly for Retry Mission option[/p]
- [p]Improved accuracy of Buyers Filter in Cold Storage where it was getting some Files wrong[/p]
- [p]Added Service Level filter to let you examine exact offers from Contact Services down to the level[/p]
- [p]Added Dialog Infoboxes showing Name, Class and Faction for all speakers in dialog[/p]
- [p]Increased speed of play by improving smoothness and speed of all turn and camera pans and transitions[/p]
- [p]Added option to craft multiple Items at once in NanoFab[/p]
- [p]Upgraded Items to be an instant craft in NanoFab to reduce wait times[/p]
- [p]Added Red Skull to attack preview if a full hit (not Glancing Hit) is guaranteed to kill target[/p]
- [p]Added gray or gold Loot icon to Matrix nodes to match looted/unlooted of physical lootboxes[/p]
- [p]Safehouse rooms highlight their upgrades in Gold when they reach max level[/p]
- [p]Rebuilt Q-Sec Tally display in top right in Matrix to clearly show Tally/Action[/p]
- [p]Added tons of hovers to HUD, market and other game screens[/p]
- [p]New option for Clickable Action Buttons on Map (Attack, Change Firing Mode, etc)[/p]
- [p]New option for double click to move on Map especially nice for Steam Deck players[/p]
- [p]Enabled vertical rotation of the camera instead of forcing the 40 degree play angle[/p]
- [p]New option to disable Auto Extraction for players who don't like it [/p]
- [p]Upgraded lootbox and victory loot summary to show type, Rarity and Power Level for all things[/p]
- [p]Character display "MAX LVL" when they reach max level instead of hanging forever at 42[/p]
- [p]Added filter option to show Blueprints in Inventory next to physical items for easy comparison[/p]
- [p]Sorting and Filtering remembered by individual screen and type[/p]
- [p]Added Quit to Desktop button to in-game pause menu[/p]
- [p]New Game Quick Start Squads separated from Advanced Start[/p]
- [p]Improved colored outlines to make their overlaps nice and pretty[/p]
- [p]Added FPS limit to game options[/p]
- [p]Improved Matrix HUD with labels and focus on the 3 key pools (Matrix AP, Deck IO, Active Memory)[/p]
- [p]Directly change individual pieces of gear or entire Loadout from the Mission Deploy screen[/p][p][/p]
Bulk Sell!!
[p]Bulk Sell is now available in your inventory and cold storage screens and allows you to rapidly sell LOTS of things. Whatever is not filtered out can be bundled up into a single sale offer for the best credits. Bulk Sell refuses to sell certain things, and you can set a rule to skip other things, but it will make the most money with the offer it can - picking the most profitable sale of every item to every contact.[/p]
- [p]Bulk Sell will give you a confirmation window detailing final Offer and what it can and cannot sell[/p]
- [p]Filter your list as much as you want (Bulk Sell Power Level 0-3 OR Bulk Sell everything Common OR Bulk Sell everything except what I bookmarked Blue) before selling[/p]
- [p]Bulk Sell will not sell anything that adds Influence - you should pick the Contact for this[/p]
- [p]You have the option to skip items that could be sold for Favors. So, if you are interested in trading for Favors, these items are held out of the sale. If not, you have the option to sell it all.[/p]
- [p]Bulk Sell is just as good as regular sale - the price result is exactly the same as selling everything individually to "Best Price"[/p]
[p]It is time to clean out those overpacked Inventories![/p][p][/p]
Expanded Sale/Buy Rows
[p][/p][p]With Update #67, we've made some major improvements to the buying and selling offers in the game. Let's go through the changes one by one:[/p]
- [p]Each Contact gets only 1 row - Where there could have been 2 rows (one for $$ and one for Favor) before, each Contact now has only a single row. [/p]
- [p]Sell currency ($$ or Favor) by hotkey, not row - Picking between $$ and Favor is now controlled by your hotkey or button at the bottom of the window. This allows for rapid use of the UI with hotkeys and removes the requirement to scroll down looking for a Favor offer if one exists.[/p]
- [p]Show Influence always - The single Contact row shows Influence (important), Favors currently owed, Contact Type and Faction[/p]
- [p]Added sorting - You can now sort the list of Contacts by Best Price, Most Favors, and Low or High Influence scores.[/p]
[p]All in all, this results in less rows (1 per Contact always), less scrolling to check things (is there a favor offer), rapid sorting by your choice (best price) and Influence visibility (now show directly on row).[/p][p][/p]
Cybernetic Slot Tabs
[p][/p][p]To make browsing of cybernetic slots for your characters faster and easier, you can now move between the slots just like tabs in your market. Where market has guns and armor, cybernetics has Eyes and Skin slots. This can help you quickly search for new cyberware from services of interest and reduce a lot of the clicking required going in and out of screens constantly to look for something you might want to splice in.[/p][p][/p]
Bookmarks in Inventory / Cold Storage
[p][/p][p]Just like bookmarks for Characters and Contacts, you can now set bookmark colors on anything in your inventory or cold storage. This allows you to mark, organize and set aside up to 5 groups of items that you are interested in (5 colors) - your Yellow equipment is for Soldiers, don't sell anything with Blue bookmark, Red is Blueprints I want to use soon, etc.[/p][p]This was by popular request, so thanks to the players who have been using bookmarks in roster and contacts and asking for them in inventory too![/p][p][/p]
Character Bookmarks in Mission
[p][/p][p]On the topic of bookmarks, your bookmark colors on team members are now shown (read-only but visible) in your mission deploy screen. So, if you run squads by color (A Team is Red, B team is Blue) or color by efficiency type (Yellow is combat, Blue is matrix divers), you can now see and use these quickly for selection.[/p][p][/p]
v2.5.15 - #67 - 1/31/2026
[p] - Added Bulk Sell - sell huge numbers of items in one click - filter, bulk sell, set rule - profit![/p][p] - Can now set bookmark on any gear or digital item in Inventory or Cold Storage (set red bookmark) and then filter (by red bookmarks)[/p][p] - Added new long press UI pattern into inventories to easily offer Bulk Sell / Set Bookmark on items (long press key/button or click with mouse)[/p][p] - Expanded buy/sell UI to show Influence, Faction, Contact Type and merge rows for each Contact (single row for $$ or Favor)[/p][p] - Hotkey now allows for rapid selling for $$ or Favors during sell screen[/p][p] - Added sorting options for buy/sell offers such as Price or Best Favors[/p][p]- New cyber surgery screen tabs to allow rapid swapping between slots without going in and out of screen[/p][p] - Character bookmark colors now shown on mission deploy screen to help organize squads on mission faster[/p][p] - Fixed Steamdeck or controller bug where hitting (A) on Manage Room might automatically start the room upgrade (as if you hit (A) again)[/p][p] - Fixed bug where sometimes Hover Tanks could cause the turn to lock up if they tried to follow a security event into an area they could not fit[/p][p] - Fixed another case where mission that required Hacker or Wireghost just insisted "Hacker"[/p][p] - Improved performance, rebaked all lighting to better clarity[/p][p] - Improved bullet firing VFX and missing logic to create cool bullet patterns[/p][p] - Improved sorting and order of targets during Full Auto to create a more natural sweep (from left to right)[/p][p] - Improved ragdoll physics from any attack, ragdolls should not disappear under floor anymore[/p][p] - Added ragdoll physics from grenades - bodies will now go flying[/p][p] - Improve path of bullets from gun in situations like firing really close[/p][p] - Sniper Rifles always get Glancing Hit under 2m (previously no minimum distance for Sniper Rifles)[/p][p] - Fixed freezes around Overwatch with Cyberweapon like Claws[/p][p] - Fixed sometimes hitting spacebar in lootbox screen taking 2 items instantly[/p]