Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Patch: T-Pose / F10 Round Up

Version
Patch: T-Pose / F10 Round Up
Version Date
Feb. 22, 2025
Links

Patch Notes

Patch: T-Pose / F10 Round Up


Tonight we are issue a big patch to fix bugs, Snipers in T-Pose and the most recent batch of F10s! Thanks for your patience with game issues, we're working hard to resolve everything, polish and improve.

If you find and F10 a bug, we will work hard to make sure it doesn't last long! And if it does take a while, no F10 is thrown away until it is fixed. We will get them all eventualy :D

Thanks to everyone who left a review after the last 2 big updates with the new loadout system and the new proc-gen objectives.

All right - here we go, patch land!

Sniper T-Pose


In all cases, friendly and enemy snipers were spending their idle time in a very rigid T-pose. This was due to some animation corruption during the last build and it is now resolved.

We also fixed a bug where some missions like Dead Drop Hit that intend to add a sniper to a level at a certain point would just add a regular enemy soldier.

Timeline Stuck


We had an absolute flood of 10s about a bug that could cause your timeline to suddenly jump and then become non-responsive. This was a bug caused by when a Contact had a Limit Break that offered a Power Play storyline. We've now fixed this - apologies to everyone stuck waiting on this.

New Proc-Gen Objective


We've fixed a few issues with the new proc-gen Infiltrate and Download objective:
  • If your mission was made before the overnight hotfix, you might not get paid for the files you download. Hopefully everyone is getting paid now, the fix is in this update as well.
  • On the River Street Bridge mission map, no extraction points were appearing. Now they will.
  • Pushed Infiltrate and Download up to Power Level 5+ for improved progression placement for the new objective.

Other Mission Fixes


We fixed a number of other issues across a wide set of maps. We fixed a pretty widespread issue where matrix terminals might end up with an SCU not linked to any security devices. This only fixes missions created after this patch, so you might still see it in the short term.

We've also fixed a number of missions that had the Hacking tag but didn't have a matrix terminaly - mostly Assassinate VIP missions. And finally, we've fixed a number of places where incoming reinforcements didn't make sense (in the "open field") or where they spun in place after appearing or didn't move at all.

v1.9.133 - 2/23/2025


- Fixed bug with merc and enemy snipers being stuck in T-Pose
- Fixed issue in timeline where a Contact Limit Break could cause all buttons to stop working
- Bumped Infiltrate and Download proc-gen type up to Team Power Level 5+
- Fixed bugs in River Street Bridge not having extraction point for new Infiltrate and Download mission objective
- Fixed issue with Sniper in Dead Drop Hit coming out as a standard soldiers
- Fixed dialog at end of Ricksham Drips Power Play incorrectly referencing Rook Prototype weapons
- Fixed optional hacking tag accidentally assigned to some Assassination proc-gen maps
- Fixed reported issues with frozen reinforcements or reinforcements spinning in place on some spawn points
- Fixed reported issues with some Matrix SCU nodes having no security devices connected