Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Save 20% + Update #21: Welcome Aitana!

Version
Save 20% + Update #21: Welcome Aitana!
Version Date
Nov. 22, 2023
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Patch Notes

Save 20% + Update #21: Welcome Aitana!


Welcome the Steam Autumn Sale! Come right in, merc - a new quantum rider in your spine is 20% off. Just be sure to meet Dr. Eckman at the Aug-Clinic after hours. Surgery starts at 2 AM, your extract from the rooftop as a newly minted Cyber Knight is scheduled for 0300.

Now with Update #21, it is possible that the new Soldier, Aitana, (or your newly personalized and created character) will be waiting on the rooftop for your Knight. With this update, we've also made a big pass upgrading the Mission requirements to be clearer in all their many cases, fixed some nagging issues with the HUD and improved controller defaults and keybinding display around the appearance tab.

If you're enjoying the pace of updates and content, please consider leaving a review!

 

New Game Option: Aitana


One of our goals for the new game team selection is to ensure that each class group has a number of compelling, cool and well setup characters for you to customize as your starting point. Each new character brings their own backstory (Aitana is an ex-Blue Ox striker), Traits (new Muzzle-Face Trait added here), unique tags (Aitana is a member of the Old Hammer Church, a small group of believers who recognize the entities that humans claim are the Artificial Consciousness they created in the 23rd century are actually timeless entities that humans have always known and were once named by a parade of old world civilizations as the old gods), unique Contacts (Aitana's has stayed close to her old Blue Ox Gang Boss and her beliefs have led her to be friends with Doc Shaduke, a street doc and Old Hammer Church member as well) and their own starting equipment (Aitana can lay down some devastating Full Auto punishment on the rooftop with her UAR).


So, Aitana (or whoever you create) comes from a stranger and more spiritual underside of New Boston than you've encountered with other characters. Her presence, unique Tags and Contact connections will feed into different story expressions than Aaron, with his more straightforward milsec connections and mother who might want him dead.

Down the line in the roadmap, we'll be letting you pick Traits for them as well and we are in discussions about stat buys for your Attributes too. We're going to keep working on this new game experience until it is overflowing with awesome options.


Mission Requirements Get Simpler


There are 3 prevalent types of mission requirements that show up in missions today – having the right number of mercs for the job, bringing a merc with a specific class (such as Cyber Knight or Hacker) and bringing a specific character (such as Emille, etc).


Before, these were all a bit confusing. Sometimes the requirement (like 4/4 mercs) would disappear as soon as it was satisfied. In multiple missions, the text for the specific character required didn't have the character's name. Other times, we were just too wordy for our own good.

We've now resolved all of these cases to use simple, clear, single items. If a Knight is required, it says "Knight" and indicates if you've got one going along with a checkmark. If you need Zasha, well - it jus says "Zasha". And the merc counter now is just always there be it 0/4, 2/4, 4/4 or 7/4.

Fixing HUD / Talent Display


With Update #21, we've fixed two minor issues that crept into the HUD. First, an odd X was appearing at the center of every Talent targeting element. This wasn't needed for all sorts of Talents, so it is now correctly hidden. Those Talents that target a specific point on the floor and affect an area around that point use this X, such as Vanguard's Lure, Cyber Knight's Lookahead and Sniper's JTAC. Also, all types of grenades have a blast mark that appears in the same way - in the exact point on the floor that wlll be targeted.

Finally, there was a strange issue with the word "Button" appearing on screen after unpacking an Item like a medkit in the HUD. This is now resolved.

 

Rotating Character in Appearance / Mission Pop Up


For a little while, the rotation keybindings in appearance have shown "NO NO" instead of anything useful. This is now resolved (defaults to A/D) and the controller default is now nicely setup (right stick) as well. This also carries over into the character and enemy pop ups in the mission map, giving you easy access to rotation and the correct keybindings. Of course, you can also click and drag the model to spin it to your little cyber heart's content.

v1.1.11 - 11/23/2023


- Added additional Soldier character option to New Game - Aitana with Urban Assault, new Traits, Ex-Blue Ox Backstory & Contacts
- Improved mission requirement display for merc count (4/4 Mercs), now always visible even when satisfied
- Improved mission requirement display class requirement (Knight, Hacker) to be simpler and clearer
- Fixed issues with mission requirement for specific character not correctly listing their name
- Fixed odd floating text "Button" after browsing item backpack
- Fixed confusing X appearing at the center of all Talent targeting
- Fixed issues with unlisted keybindings in appearance customization screens for rotating character (click and drag, or use keybinds)