Let's keep Steam Next Fest rolling! If you haven't already, join us in the demo and schedule your cyber surgery to have your spinal computer implanted - New Boston Zone is waiting for you, Knight. For a second night in a row, we wanted to give a massive
thank you, Knights! to everyone who hit F10 and reported a bug, issue or feedback for the game. We're halfway through this festival week, so help us spread the word by telling a friend sharing the game with someone you know who loves TTRPG. Sharing is caring, even in 2231.
Added Heist Planner at Merc Command HQ
With Update #2, we've added a fully visualized job planner at your merc command HQ. While the demo heists are a bit too simple to make full use of the planner, you can still check out how larger jobs like the Cube Run or Loophole Heist look and the options that you'd have available through your underworld network in the full game.
Bug Fixes
With Update #2, we improved all the reward descriptions in victory, depending on the reward type and whether or not you succeeded in achieving the requirement. We also fixed some visual We fixed a second set of issues with tutorial videos with Update #2 that could cause the screen to lock or cause UI overlap issues. Hopefully this one is fully put to rest now. Finally, we've adjusted how the display of a take-and-hold objective area is controlled, ensuring that it doesn't appear or activate until it is ready to be used in the story.
If you haven't tried the demo yet, it offers:
- Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
- Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics – everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
- A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does – but it comes at a cost.
- A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
- A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?
Changelog 0.6.105 - 6/21/2023
- Add multi-step mission visualization at the Command HQ table
- Fixed second issue with training video causing possible lock and HUD overlap
- Fixed issues with text formatting in victory screen for rewards and loot
- Improved rules for take-and-hold objectives (TX-80) to appear only when ready
- Fixed all report typos and clarified dialogs and hovers
- Thank you for every F10!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/