Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Summer Kickoff Update

Version
Summer Kickoff Update
Version Date
July 2, 2021
Links

Patch Notes

Summer Kickoff Update


We’ve got your June progress update here, slipping into the last few hours of the month. It's too hot to type so much, so we’re going to keep this month's update on the shorter side and only highlight a few of the major exciting things outside of our Kickstarter. Let’s start there –

Save 50% on Steam Summer Sale


Steam always holds the biggest sale of the year right at the start of summer. If you haven’t picked up all of our other games yet, now might just the time to check them out as everything is 50% down. You’ll see the shades of the inspiration for Cyber Knights: Flashpoint written all over these games.

Sail the stars and command your ship and crew from your bridge in Star Traders: Frontiers –
https://store.steampowered.com/app/335620/Star_Traders_Frontiers

Or lead an assault squad of mech pilots against xeno threats and more in Templar Battleforce –
https://store.steampowered.com/app/370020/Templar_Battleforce


Credit to Volodymyr Shtohun (Shotgun), one of our environmental artists, for creating this amazing exploding swap of street building props! Check out his ArtStation page for more. Footage is not in-engine.


June Progress


Another month game dev has hit milestones of progress across the board. The game’s content, systems and balance keep moving forward and feeling smoother by the day. Things are going well and we’re still set on our Q4 date to release the alpha to the Kickstarter crew.

For June’s progress update, we’re going to touch on 3 cool things specifically –


We’ve completed the automation and build tooling required to build and package playable versions of the game with a single click. This type of robust tooling will make the alpha possible but is also an investment for years to come as we continually update and expand Cyber Knights: Flashpoint. Notably, this automation also includes the ability to cut specific versions of the games for different specialist partners like our SFX team.

Which is exciting news in and of itself! Our SFX team at Studio Viking have started wiring up the game’s sound and it is obvious from the start that we are going to have far and away the best SFX and fullest soundstage of any game we’ve ever produced.


7 material clusters, over 30 blendshapes, thousands of combinations

Also, while it feels amazingly late in the process, we’ve finally finalized the design for characters’ heads with every bell, whistle and texturing gizmo we could think of. Let’s say, we’re planning for the long term here! The diagram above shows how the head is split out into 7 texturing areas (not shown, Ears). This technical detail is going to afford us a lot of freedom in head styling – everything from closed shaved haircuts to facial hair to facial cyberware and more. On top of that, every head comes with over 30 blendshapes which allow for different types of modification to the structure of the face – everything from widening the chin to making the lips fuller or thinner – to emotional cues such as cracking a smile, raising an eyebrow or looking sneakily to the left (it’s always the left).

Executive Producers #7


We held the seventh Executive Producers meeting at the end of the month and crammed in a full hour plus of level design, decoration and lighting. We’ve included an excerpt here near the end of the meeting as we layered in some more props to fill in the nanofacturing facility. We love giving these behind-the-curtains hours to the Executive Producers and we hope you enjoy this clip –


Reward and Stretch Goal Progress


We’ve included the progress bar infographic as usual. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us. With this update, there are no changes to the progress bar as we are getting down to only a few final milestones before the next big thing – alpha late this year.



We are still delivering 3D faces, and have now delivered more than 50% of them. Beards slowed us down a lot! Thank you for your patience on these, they are coming.