Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #102: Ripsaw Catchup

Version
Update #102: Ripsaw Catchup
Version Date
Sept. 28, 2026
Links

Patch Notes

Update #102: Ripsaw Catchup

[p][/p][p]Knights and mercs! It's a Monday and we've got a big patch catch up. With so many new players joining the heisting fun with the Steam Party-Based Fest, we've been working diligently to keep up with the the reports, questions and suggestions. A huge thanks to everyone playing, posting and helping us improve the game. We would not be here with you![/p][p]If you are enjoying the game and the free updates, please take a moment to leave a review. Every single one helps our small indie studio keep thriving and keep improving and expanding games as well as making new games ːsteamhappyː[/p][p][/p]

Our Save Game Policy and Updates

[p]As always, we take your saved games very, very seriously. Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the many updates that will continue to come - heist on my good heisters.[/p][p][/p]

Missing Vix in Thunderbolt Seesaw

[p][/p][p]If you ran into an issue with the Null Deal storyline recently where Vix would not appear during the Thunderbolt Seesaw mission chain, then this fix is for you. We've now resolved this issue and he will be added correctly to the mission for all play throughs and paths through the Null Deal choices.[/p][p]If you are already on the mission and he is no on your team, use the ESC > Load Slot > Restore to Safehouse before mission option. Then, once you relaunch the mission, Vix will correctly appear.[/p][p][/p]

Dragline I vs II Sizes

[p]With the latest addition of the Dragline program set, some very odd program sizes were introduced. Dragline I was 500 IO while Dragline II was only 160. That doesn't make a lot of sense! Dragline I is now a lot more competitive at a 120 IO sizing.[/p][p][/p]

V-Up Combat Drugs

[p]We're resolved a number of display issues with the V-Up Combat Drug service that might be ended at the end of your Null Deal storyline. These drugs were all classified as Hacking drugs, while most are not. The classification has been corrected as well as we have fixed the missing decription for Striatum Catalyst NMF.[/p][p]In addition, we have resolved the issue where Eclipse Microdust was a hacking drug but didn't show up during Hacking and due to a text formatter mistake, wasn't even showing its hacking effects![/p][p]Happy V-Up shopping![/p][p][/p]

ChopShop Double Shield!

[p]With this update, we've resolved an issue where Chopshop enemies who were high enough Power Level could get both of their shield Talents - Chopshield I and Chopshield II. These Talents are intended to give a progression in power to the enemy's shielding, but never to be used at the same time to achieve near total immunity. If you are seeing this in a level, you do need to restart the mission so that the enemy will pick new Talents by the fairer rules.[/p][p][/p]

Red Keys in Gold Loot Rooms

[p]We have fixed a bug that allowed Red Keys to sometimes appear in lootboxes that were explicitly locked behind Gold Key doors. As the Red Key indicates a story required key type, this meant you couldn't beat these levels if you had not taken the Gold Key Leverage, which is not a fair setup. [/p][p]If you have this setup in a mission, please let us know.[/p][p][/p]

Mac OS 27!

[p]Welcome to the new Mac OS version! We've had some reports of issues with booting the game under Mac OS 27 but then made some configuration changes on our end to better detect app processor type. From the field we've had some confirmations that things are now working as they should and we hope that is the case. Please let us know if you are having any issues![/p][p][/p]

v2.7.75 - #102: Ripsaw Catchup - 9/28/2026

[p] - Fixed issue Vix might not show up on final missions (restore to safehouse, restart mission)[/p][p] - Fixed super-sized program Dragline I is now 120 IO[/p][p] - Fixed missing description for combat drug Striatum Catalyst NMF[/p][p] - Fixed Eclipse Microdust in V-Ups to have correct matrix effects[/p][p] - Correctly re-categorized all V-Ups drugs as Combat Drugs (not hacking)[/p][p] - Fixed issue where Chopshop enemies could get both Chopshield 1 and Chopshield 2 Talents at the same time[/p][p] - Fixed issue where Red Keys required for storyline might appear in Gold Loot Room lootboxes[/p][p] - Fixed issues with Mac OS 27 launching Intel/Rosetta 2[/p]