Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #102: Snap the Shot

Version
Update #102: Snap the Shot
Version Date
July 1, 2024
Links

Patch Notes

Update #102: Snap the Shot


A new update is hitting the streets of New Boston to go with the 34% off Summer Sale event! We've got big improvements to photo mode to help you capture awesome screenshots, better treatment for Glitch and Slashslide to give you info about your movement destination, the ability to unequip weapons and armor (yes, finally), improvements for Steam Deck coming directly from our deck players right now, and a clear lock / placeholder message for the 3 Talents that aren't done - Taunt, Preempt and Stemlocker (yes, finally).

Thanks to everyone posting feedback, playing and leaving a review! We're a small, hard-working team who lives by your feedback and reviews so please help us out and spread the word!


Enhanced Photo Mode


We snuck in another big step toward completing the Enhanced Photo Mode roadmap item with this release. There are a few more slaps of icing to put on this cake and then we'll be done with it.

With the updated photo mode, now whenever you engage photo mode (default P) all the UI will be hidden. In addition, by holding down right click (by default) to rotate your camera with the mouse, you can now rotate vertically and horizontally to get cool new angles of your characters and team. By coming freely pan, full rotation and zooming you can get some new and awesome angles, checking everything out down on the ground floor or from directly overhead.

We're excited this will let us all snag cooler screenshots of the game - but let us know what else you'd like to see.


Improved Slashslide and Glitch


Slashslide and Glitch took a big step forward in this update, being treated more like movement now. As you consider the targeting for either of these Talents, the numbers for your weapons in the bottom left corner - how many could I attack from this new position, how many would hear that attack? - are updated live. This is the first step to getting these Talents respected as movement, the next will be to get all the sightlines added as if you were moving.

Then we'll be fixing the lingering issue with Slashslide and line of sight.


Unequip Weapons, Armor, Items


We've finally added the basic feature to let you unequip weapons, armor and items. You can now remove these in order to give them to another merc without needing to have an extra to facilitate the swap.


If a merc is not carrying 2 weapons and wearing armor, they will refuse to go on a heist.


Steam Deck & Controller


After the big GENESIS update, we're continuing to put pressure on improving Steam Deck as we head back toward a re-verification with Steam. We've got some work to do still but things are running so much better on the deck now. We're also luck to have a good group of players sharing feedback in our Discord and helping us know what our next steps are - join in on the Steam Deck Blitz forum thread on Discord if you have ideas!

With this update, we've improved the organization and exactly what is listed in the game's pause menu for key bindings, providing extra helpful items for controllers. Previously, important items like setting a movement destination were just not shown (:facepalm:)

We also fixed both Leverages and Items to use the standard accept binding (A) to activate the selected item. Players have been helping us hone in on places where the key required for actions are not consistent (especially with (A) and (RT) atm) and we're going to keep hammering these until its smooth.

We also fixed a big bug that prevented the safehouse rooms from rendering properly on smaller screens, including the Steam Deck.


Placeholder Talents


We've finally given clear labeling and locked the 3 placeholder Talents in the game – Hacker's Stemlocker, Vanguard's Taunt and Cybersword's Preempt. Sorry for all the confusion, we should have done this earlier.

v1.7.15 - 7/1/2024


- Upgraded Photo Mode (P) now use right click to rotate vertically and horizontally while panning/zooming
- Improved Talents Glitch and Slashslide - when targeting the bottom left counts for attack/hear update
- Adjusted balance of Ex-Detectives Lasting Injuries Trait, removed +5% Stress Res
- Improved Dockyard Smuggler's Handshaker Trait with +5% Kinetic Pure Dmg Upgrade
- Can now unequip weapons, armor and items from players for easier swapping
- Fixed selection/click handling issue in class training tree with upgrade nodes
- Fixed bug where player might have incorrect red sight lines (enemy will see you!) drawn at start of level
- Correctly locked and updated text for the 3 placeholder Talents - Taunt, Stemlock and Preempt

Steam Deck and Controller Improvements
- Improved keybinding/controller binding list shown in game menu to include everything more clearly
- Section covers movement actions (set (R stick-click) / accept movement destination (RT)) and Select Talent List (X)
- Swapped the accept button in the HUD Backpack to use an item to (A)
- Fixed issues with Safehouse room rendering on smaller screens like Steam Deck