Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #103: New Map Bonanza!

Version
Update #103: New Map Bonanza!
Version Date
Oct. 1, 2026
Links

Patch Notes

Update #103: New Map Bonanza!

[p][/p][p]Knights and mercs - welcome to the Autumn Sale! It is beautiful here in New Boston during this time of year - the sky is that same radioactive blue-gray it is all year, the rain is just as toxic as usual, nano-radiation is at a year low, and you might just want to stay inside the dome and HEIST, you know? [/p][p]We are excited to drop 2 new maps for the sale and to welcome new Knights to the game - together adding another 33 proc-gen combos to the game - as well as a new high-powered mission objective the "double CPU spike" which calls on you to bring 2 ready-to-go hackers to the table and spike 2 matrix hosts at the same time. [/p][p]If you are enjoying the game and the free expansion updates, please take a moment to leave a review. Every single one helps our small indie studio keep thriving and keep improving and expanding games ːsteamhappyː[/p][p][/p]

Our Save Game Policy and Updates

[p]As always, we take your saved games very, very seriously. Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the many updates that will continue to come - heist on my good heisters.[/p][p][/p]

New Map: Commonwealth Flophouse

[p][/p][p]The Commonwealth Flophouse is an upgrade to some of the nightclubs and flophouses you might find a few levels lower in the New Boston dome. This one is embedded near transportation arteries - access to the highway system and to a hoverpad in the back - and while its exterior matches the slum world it is embedded in, the interior is tech, security and well-trained soldiers. This is the kind of place where underworld deals are cut between Syndicates and corps, between corrupt cops and gangs. [/p][p]Whatever shady deal is happening inside the flophouse tonight, they don't expect a Cyber Knight and your team to come blasting the doors off, but that's what is about to happen.[/p][p]With the addition of Commonwealth Flophouse, this map can support 17 additional proc-gen objectives and it really excels at assassinating VIPs and hardened targets as well as scavenger missions or hunting down 3 files to steal.[/p][p]This brings the total of proc-gen combos (map X objective) to 472 (including Slumroad Nightclub).[/p][p][/p]

New Map: Slumroad Nightclub

[p]The new Slumroad Nightclub map will be a familiar face - you've doubtlessly played its cousin in HAVEN SMOKEOUT. But this awesome map was never rolled into the general circulation or made available for other story missions or proc-gen objectives. So, with some updates, we've rolled out Slumroad Nightclub - a ruined warehouse embedded in a burn out sector of the city far "below the level". Sometimes, this wreck of a building holds underworld raves and parties but tonight it is the target of a heist.[/p][p]The map is large with approaches and exits on either side of the neon ruins, and it has the signature "leaky bucket" feeling of HAVEN SMOKEOUT where are just lots of ways inside. Of course, it will feel very different when you're coming from the other side of the map or trying to escort a VIP through this central hub.[/p][p]With the addition of Slumroad Nightclub, this map can support 16 additional proc-gen objectives and it really excels at escorting VIPs, rescuing exposed VIPs, heisting CPUs and assassinations of all types..[/p][p]This brings the total of proc-gen combos (map X objective) to 472 (including Commonwealth Flophouse).[/p][p][/p]

New Objective: Double CPU Spike

[p]With the new double spike CPU objective that can be offered at Power Level 5+, your contact is asking you to make a springboard deep hack on an enemy faction. By hitting one CPU to "open the door" and then second to launch your viral spike into their network, you can plant a worm virus that can't be tracked down and can sleep, waiting to activate later and wreak havoc.[/p][p]For this objective, the traditional hacking station will make a second hacking station available and you can take up to 2 mercs on the missions. The hacks have to both be completed under a tight timeline, so 2 matrix divers is best, but you could rock this with a single merc if you were trying to brag.[/p][p]We listen to your feedback and read all your F10s - so we know players would like to see more "hacking stations" in more locations. We are working toward that goal and will get there in a bit.[/p][p][/p]

Fixed F10s - thank you!

[p]We've been on a real tear working through F10s this week. We've closed over 250 different tickets with typos, minor issues with maps, little things we could improve. And we've got a bigger set that are taking a bit more time coming too. Your help and hitting F10 during play whenever you see something that isn't right is a huge part of what keeps Cyber Knights: Flashpoint so stable and low on bugs. We see them, we fix them. You hit F10! Game gets better! Repeat![/p][p][/p]

v2.7.77 - #103: New Map Bonanza!- 10/1/2026

[p] - Added 2 new maps to the game for a total of +33 new proc-gen combos and new street-styled enclaves, flophouses and lairs[/p][p] - New Map: Slumroad Nightclub is a familiar map providing a half-ruined but well-defended building in a slum section[/p][p] - New Map: Commonwealth Flophouse features a tightly packed building on the edge of highway access and a hoverpad, common for a Syndicate or crime hub[/p][p] - Added new proc-gen hacking objective - the Double CPU Spike - allows 1-2 matrix hackers to crack 2 hosts at the same time[/p][p] - Improved mission descriptions for THUNDERBOLT SEESAW and KEEPER's ROCHADE[/p][p] - Fixed possible empty dialogs before UNSECURED ASSETS mission in Unsettled Graves storyline[/p][p] - Fixed issue with recruit expiration warning using the wrong name in the warning (no the recruit)[/p][p] - Fixed File Set names might be shown as code instead of text[/p][p][/p][p][/p][p][/p]