Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #104: Triage Me!

Version
Update #104: Triage Me!
Version Date
July 3, 2024
Links

Patch Notes

Update #104: Triage Me!


The New Boston zone truly never sleeps - utterly covered in the protective dome, its day and night cycles are primarily simulated and controlled district-by-district. So, it's always Update Time somewhere! With tonight's update we have a new room in the safehouse (aha, sweet competition for space!), improved value of Contact Trust, another round of polish for the Steam Deck experience, and a rapid fix for suddenly disappearing DisplayLink cybernetics.

Thanks to everyone playing, posting and leaving a review! We're a small studio, so please consider taking a moment to share our work with other gamers by clicking Review!


New Safehouse Room: Triage Clinic


The Triage Clinic is a boon for merc squads that like to go loud, always find the heist ending in a fire fight or just love hunting for those battle striker missions. Whoever comes home shot up and bloody goes straight into the triage clinic, and while it is not medical ward at one of your Street Docs or Corp Splicer's clinic, immediate treatment and stabilization can help both reduce Injury Time and increase the chance of resisting long-lasting Wounds from developing.

The starting Triage Clinic reduces Injury Time by 25% and grants a +10% Wound Res to all rolls to resist wounds at the end of a mission.


Trusty Favors


As we continue to push on the strategy layer and your Contact connections, we've boosted the value that Trust has on your Contacts favors, nearly doubling it. Work with those you Trust and when they do something nice for you, it will be bigger and there will be more cred in it for you.


Steam Deck Improvements


With this update we've improved how the (X) button is handled in the matrix to make a more clear and useful loop between the parts of the HUD. Also, we fixed an issue when using (X) that would cause the currently active element to get stuck if the first Talent in your list was disabled. Now it will skip to the first enabled Talent or just skip Talents altogether and jump to End Turn.


Disappearing DisplayLink


With the last update, we accidentally made all DisplayLink cybernetics disappear. They have returned! Sorry for the short and sudden removal … I bet that hurt. Here, want them back? That might hurt too!

Other UI Bugs


We've also fixed a number of minor UI issues reported with F10s - places where clicking with a mouse wasn't working in the dialog screens and places where the UI was overlapping in victory screens.

Also, upgrading Agent EX White Noise Talent no longer benefits Marker Sights (what?!)

v1.7.19 - 7/3/2024


- New safehouse room - Triage Clinic can reduce Injury Time and adds Wound Res for all mercs returning from missions
- Doubled the effect of Trust % for Contacts on the value of their Favors
- Fixed bug where all DisplayLink cybernetics suddenly disappeared
- Fixed issue with Agent EX White Noise upgrades increasing Soldier's Marker Sights duration
- Fixed overlapping UI issues in victory screens when merc earns codename
- Fixed issue where clicking on some buttons in dialog, legwork selection would not select (had to use key)

Steam Deck Improvements
- Improved use of (X) key to jump between HUD sections in the matrix
- Fixed issue where using (X) would get stuck if the first Talent in your list was disabled