June and July here in New Boston have been crazy as we marked down 6 major roadmap items in rapid succession - Agent EX, Contact Limit Breaks, Fast Forward Enemy Turn, New Game Knight V2, NanoFab Crafting and Head Hunters… woah that's a lot to even type it up! After such maniac activity and with more on the way (Matrix Tutorial and Reactive Music are right around the corner now …) we need a few updates to hit F10s, fix bugs and add QoL updates suggested by the community. So, enjoy this big patch with all its new improvements before we start dropping new maps and stories.
If you're enjoy the pace of updates and our dedication to continual improvement - our team is working very hard to make this Early Access something special. We hope you'll consider leaving a review!
Contact Limit Break Buttons Clickable
We got hit with a lot of F10s from last update because the "Confirm Upgrade" in the Contact LImit Break window was not clickable … that's annoying. Now it is!
Also, if your Contact is at a point in their progression where they can't find any more valid Limit Break options with your Favors, then your Favors aren't consumed for nothing anymore. That's nice too.
More Faction Lore
We've added faction lore entries for the 3 major gangs in New Boston - Fenian, Blue Ox and Los Zagales, helping explain their history and differences in approach to their underworld dealings.
Crafting Rules for Revolvers
There was a bug in crafting that allowed the crafting of
Revolvers with Silencers and mods that increased ammo capacity. That is now correctly blocked.
Matrix UI Improvements
"Where am I?" is never a question you should have to ask when looking at a Matrix map. With Update #116 we've ensured you can see your location with a clear and animated selector ring around your current node. You won't miss it! We've also increased the panning speed of the camera as you traverse ndoes.
And second, we've improved the experience for stealing digital goods when hacking. You used to have a faceless list of files, blueprints and accounts without any excitement - but now you can see Power Level and Rarity. Now you can get hype!
SFX Upgrades
We've made a ton of small but important tweaks to the SFX volume and mixing for this update - about 35 changes total including bringing the volume of the Sec Level alarm into band with the rest of the game. This was a stand-out by far the loudest sound in the game, so it's very nice to have it pulled in.
Controllers and Appearance
There was an annoying bug if you were using a controller where your selection could get stuck on a certain item and constantly jump back there once a second … it made it very hard to setup appearances and really change colors. Big thanks to @Si1entProtagonist for giving us the clear reproduction steps to fix it.
Safehouse Timeline Pauses
When medical, cyber, treatment or detox events complete in the safehouse now the timeline pauses. This is such a popular request, we considered making it an option but then decided to try this first. If you hate it, please let us know and we can make it an option.
X-Hive Cybernetic Install Times
The two hive implants - Nano-Hive and Chem-Hive - had wildly different cybernetic surgery recovery times. We've pulled them together in the middle with 10-11 days of recover time each.
Story Fixes: Dockyard Smuggler and Sibling Job
We fixed the situation for all new and veteran Cyber Knights who picked Dockyard Smuggler background. This game with a Faction Barred tag that prevented doing any work with the Fenians. This unfairly limits the story trajectory of the smuggler who really just has one enemy in the Fenian gang. We've swapped out the tags for Ex Faction which removes the Barred tag.
We fixed a bug where you could unexpectedly get an offer to recruit the sibling in Sibling Job
before going on the mission. Now resolved.
v1.8.29 - 7/24/2024
- Added new lore Journal Entries for Fenian, Blue Ox and Los Zagales
- Enforced rule that Revolvers can't have Silence mods or mods that add Ammo capacity during crafting
- Improved Matrix UI - animated selector is shown under the current node where the Hacker currently is
- Improved Matrix Looting UI - files, accounts and blueprints now show their Rarity and Power Level before download
- Medical, Detox, Cybernetic Recovery, Injury Recovery all pause the timeline in the safehouse now
- Fixed issue where recruit option was offered in Sibling Job before mission was run
- Fixed issue where Contact Limit Break confirm upgrade button could not be clicked
- Fixed issue where Contact Limit Break would let you spend Favors even if no additional option could be added
- Fixed cybernetic surgery recovery time for Chem-Hive and Nano-Hive
- Fixed issue with some character relationship tags not printing and bug with Octane or Henninger Head Hunters tags
- Fixed issue with Dockyard Smuggler being barred from future Fenian missions for new and veteran Knights
- Fixed issue with controller trying to set appearance sometimes getting stuck on one item and constantly jumping to it
- Fixed issue with Sec Level increase SFX being too loud
- Adjusted and tweaked multiple SFX to improve sound stage