Knights, this is bug street - an update where we squish popular F10s and prep for the next big thing. Having just come off adding 5 new proc-gen combos for the Bodyguard objective, we're prepping some really big things (new map release this week,
upcoming Gunslinger class, Steam Deck verification) and keeping up with the F10 train. This update is dedicated to bug fix and minor balance tweaks, so let's dig into what we've got.
A big thanks goes out to everyone playing, posting and sending in F10s with feedback, suggestions and of course, pesky bugs. We're continually polishing the game and tuning the experience based on your timely feedback, so thank you.
And, of course, as we are a really small team - every single review counts. Thank you to every Knight who has posted up a review!
Balance Tweaks
We've improved Soldier's Covering Fire, increasing the debuff against enemy accuracy from -20% to -25% making it just a little better at suppressing return fire. As it debuffs whether it hits or miss, this can be a powerful move in a retreating gunfight or when storming an enemy position, as even those pesky targets that might be 15% to hit will be debuffed.
We've made some adjustments to make cybernetics that grant classes a little more similar. The Vanguard's Chameleon Sheathe, Agent EX Nano-Hive and Scourge Chem-Hive all have been reduced to a 12 day recovery time after the splicing surgery.
Power Slice Clarity
We've adjusted the descriptions for Power Slice and Improved Power Slice to be more clear that they add a duration to the debuff
if and only if the weapon has a debuff in its special Power Slice rule block. If the Power Slice bonus for the weapon is just extra damage, this doesn't get a duration.
Timeline Bumps
We've fixed an issue in the timeline where a character who was recovering or in a Simstream Detox or Trainer might have their duration extended if a new mission or storyline appeared. Now, it will happen the other way around, the mission or story will get an extra Turn to avoid overlapping with your merc's recovery times. This is a nice boon to help things align, you basically win ties in the timeline :D
Respec Token Theft!
We fixed a bug where Respec'ing would steal a
Simstream Trainer token even if the merc was a new recruit and the confirmation window explained that it wouldn't cost you a token. Then the sneaky sneak would steal a token anyway! Now fixed.
Movement AP Theft!
In some edge cases, but most commonly when using Talents like Lightfoot and Projection, you could be charged more AP for your move than you were shown when planning the move. AP theft! We've fixed the rule here to only calculate the cost of AP one time and then to charge that exact amount of AP to you if the move is executed.
Better Hiding Access Gates
In the matrix, some sharp-eyed hackers realized you could spot Access Gates because even when they weren't scanned, their connection lines were marked as gray. We've fixed this issue with Gates, and the status of their connections is only revealed once they reach Scan 1/2 at least.
Floating Bullet Holes
We had a rash of reports about magical bullets holes that were forming on the side of BioScan fields, in Laser Mesh wires, Linecrawler VFX and more. We've fixed the mistakes in the physics collision matrix that was allowing firing lines to hit those objects and register them as collisions. Bullets now find something more solid to slap into.
Cybersword Start
For a long time, who knows how long (?), the Cybersword has started with a floating point in an upgraded to the Choppa Talent. It didn't help you or hurt you, but it was a wasted point until you Respec. New Cyberswords will gain a second charge of Slashslide instead (the power!). Veteran Cyberswords might want to check if they should respec.
And that's it - a mountain of bugs we will flow to thee!
v1.8.143 - #165: Bug Street - 10/30/2024
- Improved debuff to Accuracy from -20% to -25% for Soldier's Covering Fire
- Reduced install time for Vanguard's Chameleon Sheathe, Agent EX Nano-Hive and Scourge Chem-Hive to 12 days
- Improved description of Improved Power Slice to be clearer that the debuff Turn bonus is used only if the weapon has a debuff
- Fixed issues where the timeline might move an Injured character or character in Simstream back 6 hours if a mission had same ending
- Fixed bug with Respec consuming Simstream Trainer token even when used on a new recruit
- Fixed issue where Access Gate nodes were visible in Matrix before being scanned due to grayed out lines
- Fixed issues with bullet holes appearing on laser wires, BioScan field and more silly things
- Fixed issue with special movement Talents like Lightfoot and Projection where sometimes the final AP cost was higher than previewed
- Fixed bug with Cybersword starting level points - random floating point was spent on Choppa without the Talent, now spent to for +1 Slashslide charge