We've got a huge week ahead of us, Knights! Any day now, the Gunslinger is about to kick down the doors and light this place up with a hail of bullets and we've got a new Weekly Map Release coming up later in the week. In prep for these big content drops, we've got a steady patch release here that fixes some bugs with last week's level, polishes out some more Talent bugs, and fixes other F10s and issues.
If you're ready for the new content and enjoying the pace of continued updates and polish, please take a moment to leave a review!
Updated Feedback Form to Prompt Email
We've updated the feedback form ("F10") to encourage leaving an email address if you don't have a Discord or don't want to share it. Of course, this is up to you to share it. But as an example, we received an F10 from a player yesterday about a keybinding they didn't like and a request to add keybinding to the game … without a Discord username or an email, we can't reach out and explain that yes keybinding is already in the game!
So, if you don't Discord then please consider leaving an email. It would only be used to contact you with a follow-up question or an answers to your bug/feature request. If you provide an email you do not opt into any list or anything - we're not that kind of studio lol.
Mission Updates
The new process for Logistics Hub worked really well - we've got an exciting new map on our hands for 7 proc-gen combos. But it did have its share of bumps, the last of which we are ironing out with today's update. We've fixed issues with a few final broken terminals found in the Scavenger, Lootbox Hunt and Kill 3 Captain objectives. None of these were ever mission critical, so we've fixed them for future missions and made code adjustments to be sure it cannot happen again.
Second, we've fixed the cases where some of the lootboxes in the new level could end up very nearly empty, maybe just 1 item hiding in the back corner ːsteamsadː
And, we fixed a bug caused by adding the new map that could make the dialogs for Kill 3 Captains on any map double up.
Pressure Plate Oddity
Accidentally the game's center of a pressure plate - what you need to target for your Talents - got moved about 10 meters off to one side. Oops! Now fixed in Update #168.
Soldier Talent Burn
Following up on Update #167, we've hit the Soldier Talents now with a big range of fixes.
- Splatt-Patt was never reporting the full extent to which it upgraded your firing arc and failing to display the full Recoil recoup that it offered. We've redone the system for expanding Firing Arcs in prep for Gunslinger and Splatt-Patt has been a beneficiary.
- AP costs for Full Auto only Talents like Splatt-Patt and Covering Fire were always showing up wrong, very often showing 2 AP when they cost the regular 3 AP for any Full Auto weapon. This is now resolved, they always show 3 AP correctly.
- We've made minor improvement to Soldier's Overwatch 3rd node to ensure it is worth the investment, adding an extra +5% Ballistic Dmg.
Other Bugs
We've fixed a heap of other bugs but notable items include sorting not working in the NanoFab or all subscreens, the fact that all Items and Item Blueprints claimed that their AP cost was 444 and issues where sometimes timeline events would just appear at 50% opacity and look grayed out for no reason.
v1.8.49 - #168: Dometop Launch - 11/5/2024
- Update feedback form (F10) to encourage email address if not using Discord
- Fixed issue with multiple confirmation dialogs when killing a captain in a proc-gen Kill 3 mission
- Fixed bug with Pressure Plates displaying a targeting point far away from the security system itself
- Fixed issue with new "Logistics Hub" level having mostly empty lootboxes and lingering "Terminal Broken" cases
- Fixed Soldier's Splatt-Platt not correctly displaying the correct values for recoil recovery or increased Full Auto firing angle
- Improved Soldier's Overwatch 3rd upgrade to cause +15% Ballistic Dmg instead of +10%
- Fixed Soldier's Splatt-Patt and Covering Fire sometimes misreporting that they cost 2 AP instead of 3 AP as they are Full Auto only attacks
- Fixed all sorting not working in NanoFab Blueprint selection screens
- Fixed bug with all Items and Item Blueprints showing use cost of "444 AP"
- Fixed bug that could result in a timeline even oddly grayed out (low opacity)