Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Update #205: Weekly Map Release: Hovertruck Repair Depot

Version
Update #205: Weekly Map Release: Hovertruck Repair Depot
Version Date
Jan. 23, 2025
Links

Patch Notes

Update #205: Weekly Map Release: Hovertruck Repair Depot


Knights and mercs, we are back with another weekly map release for Update #205 and a heap of really nice improvements to the Cold Storage File and File Sets tab, as well as 12 adjusted high-Rarity weapon mods, Steam Trading Cards releases, reworked Syndicate Debts Legwork flow, adjusted mission payments offers and more.

If you are enjoying the game and our relentless update schedule to keep this Early Access phase alive and happening, please take a moment to leave a review. We are a tiny studio and every review helps!

New Weekly Map: Hovertruck Repair Depot



At this point, we're feeling very much like clockwork. For 13 weeks with only one fail, we have delivered a new mission map! This week, the clock has completed Hovertruck Repair Depot which presents some new level design and challenges.
  • This industrial center is split into a three-lane design with the center lane featuring multiple smaller chokepoints at strategic bridges.
  • The Hovertruck repair platform gives a high point that grants a commanding view over the main lane, either for defense or in support of a push through that area.
  • In the variations where a Gold Key room is available, a matrix host may appear in the Gold Key area, presenting a rich looting opportunity, but tied to the challenge of hacking.
  • While it is a medium-sized map, the Hovertruck Repair Depot plays like a smaller map as your action is compressed into one of the lanes once you leave the open areas at either end.

The new Hovertruck Repair Depot brings us to a grand total of 25 proc-gen maps added during Early Access. This hits another major content goal on the dev Roadmap. let's see what can we do to celebrate? More objective types?

With an additional +8 proc-gen combos, we're now at 137 combinations of objective type and map ni the proc-gen system. Very exciting!

Syndicate Debts Legwork Flow



We are edging closer to completing the Syndicate Debts storyline; another precursor is fixing its early Legwork flow. With Update #205, we've wrapped up that part of the work and are releasing it today.
  • Improved conversation flow with Octane in the first discussion
  • The Legwork options after the first discussion are no longer mutually exclusive (you can do both)
  • You can choose to delay one or both of the Legwork options until a later date and pick them up when ready
You can read more about all the storylines currently in the game on the Storylines page of the Cyber Knights: Flashpoint wiki.

File Set and File List Improvements



Files that are included in a set are now highlighted with a green "In Set" tag. This helps these Files visually identifiable and perhaps even more helpful, makes those without the tags instantly visible.


In the same way, we've added a yellow tag that identifies those Files that have a Use Action. These are often the most valuable Files or Files that you are want to use for their result, so having them tagged can help you locate them or avoid accidental sales.


When considering what Files to feed into a File Set for minting, the price of each individual file is now shown in the pick lists to make it easier for you to gauge the range of values that the File Set is offering.

If a File Set cannot be Minted due to your Cold Storage level, we're now making this much more obvious early in the process by graying out the File Set's progress bar and putting a text warning at the top of the File Set's description. This can help you avoid making all the decisions about what Files to slot into your Mint only to discover (far too late) that you cannot Mint the set.

We have also fixed some crashes and Ui oddness that could occur if you Minted the same File Set twice in a row without reselecting anything in the UI. And we fixed some simple round-off errors where your % chance of getting a specific Rarity might have added up to 99% (33% x 3) instead of 100%.

Scav, Siege and Battle Striker Pay



We have fixed a bug that was causing Scav missions to be offered a hefty payment from the Contact. We have also rebalanced the mission payment for Battle Striker and Siege to be more generous, considering the danger of these missions.

Weapon Mod Fixes


We've completed a full sweep of Weapon Mods that are above Rarity Common to ensure that they are all properly differentiated. We found 10 more mods that had been missed, including the Blackout Magazine, Phaser Magazine, Excalibur Drum, Fang Heavy Magazine, Throngler Drum, Oppressor Magazine, Anvil Recap, Rapier Recap, Atlas Recap, Heavy Ion Booster, Nimbus Ion Booster, Pangolin Ion Booster.

Now we can really appreciate their Rarity ːsteamhappyː

Steam Trading Cards



We're excited today to publish the Steam Trading Cards, Emojis, Badges and Profile Backgrounds. You'll get cards automatically for playing, so start collecting today! Steam Achievements will be next on the list.

v1.9.95 - Update #205: - 1/22/2025


- Added new proc-gen map "Hovertruck Repair Depot": a three-lane zone featuring a Gold Key area, special matrix host, and one shortcut lane locked behind a Blue Key that supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate, Siege and Battle Striker)
- Improved flow of Syndicate Debts Legwork - no longer mutually exclusive, allows delay
- Files in Cold Storage now include tags for "In Set" and "Use Action" to help make this more clear at a glance
- File Set UI that allows you to pick the Files you want to mint now shows the estimated price of each file inline
- File Set list indicates which File Sets cannot be Minted due to Cold Storage limits by graying out the Set
- Fixed crashes that could occur when minting two of the same File Set back to back
- Fixed roundoff errors in File Set calculation (where 3/3 Epic in a File Set could result in 99% instead of 100%)
- Steam Trading Cards Released!
- Improved mission payment offers for Siege and Battle Striker proc-gen mission objectives
- Fixed bug where Scav proc-gen missions were being offered payment
- Improved high Rarity AR mods: Blackout Magazine, Phaser Magazine, Excalibur Drum, Fang Heavy Magazine, Throngler Drum, Oppressor Magazine
- Improved E-Rifle mods: Anvil Recap, Rapier Recap, Atlas Recap and Melee Mods: Heavy Ion Booster, Nimbus Ion Booster, Pangolin Ion Booster
- Improved balance with Doorkickers and Tremors Traits
- Fixed issues with reinforcements not always appearing when called on Hospital Rooftop (first level)
- Minor reducing in XP granted for Power Level 3 and 10 missions to smooth curve
- Fixed status box in Safehouse pause menu showing Mission Turn instead of Game Turn