Knights and mercs, ok ok - so hear me out. We know we did
new fun stuff just yesterday but we were thinking … it's time for
new fun stuff again! Update #209 drops another weekly mission map, adds a new type of navigation challenge to the Matrix with the Sluice node, continues the series of fixes for the new Syndicate Debts content, and fixes a set of F10s we targeted for this week.
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New Weekly Map: Cyber Clinic
Another week, another map, and the game grows again. The Cyber Clinic is our 13th weekly map, pushing the total proc-gen maps up to 26 now. This smaller map is a raid on a night time corporate space and offers some cool new challenges and themes:
- Area denial is big within Cyber Clinic due to the presence of multiple Bio-Scan Fields. Even if you are going loud, you're still going to want to think about these security devices as they can add a lot of Tally (+6 per trip).
- Prevalent Level 2 Security devices (the Bio-Scanners) cannot be targeted by Talents but are all connected to the main matrix host.
- The smaller map has a honeycomb style, allowing for many ways to pass through the same area, giving good options to dodge devices and patrols.
- As a smaller map, it has high enemy and high loot density as well as featuring a Gold Key room.
The new Cyber Clinic map grand total of 26 proc-gen maps and adds an additional +8 proc-gen combos, we're now at 137 combinations of objective type and map ni the proc-gen system. Very exciting!
New Matrix Node: Sluice
The new Matrix Sluice node converts all connections in and out of ithe node nto one-way connections, indicated by the scrolling set of arrows. Sluice can appear in many configurations using up to all 4 connections with each one being individually set to only-in or only-out connections. This creates a new navigation type of challenge, where you may have to take a dive through a Sluice and be unable to return except by another path.
We've added the first 4 new matrix templates that include the Sluice and more will be coming.
Further Updates and Fixes for Syndicate Debts
We're excited at how many players could resume their pause nodes and jump into at least some of the Syndicate Debts storyline. We've also seen a big spike in new games started, so that is cool that the invitation to experience the story from another direction has many of you taking a second look at a new game.
With Update #209, we've continued to make fixes for different aspects of the new story content - from misattributed dialog lines to typos and to small mission map and dialog improvements. Thanks to everyone hitting F10!
F10 Fixes!
For map fixes, we've fixed lingering terminals that were broken in Trucker HQ and Req Site.
We've fixed your ability to easily scroll the File pick list when changing files you choose for a File Set. We've fixed issues with drone dead bodies disappearing or locking up the game and also an issue with hover outlines sometimes lingering for dead bodies.
v1.9.105 - Update #209 - 1/29/2025
- Added new proc-gen map "Cyber Clinic": a small area of denial map with high loot and enemy density and featuring Gold Key area that supports +6 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate VIP)
- Added a new type of Matrix node Sluice from which all connections are one-way presenting new navigation challenges
- Added 4 new large and medium matrix templates feature Sluice nodes
- Fixed issue with inability to scroll while picking Files to replace in File Set
- Fixed issue with drone bodies disappearing or locking game
- Fixed issues with lingering outline on dead bodies
- Fixed issues with broken matrix terminals in some cases in Req Site and Trucker HQ
- Fixed typos, missing words and misattributed dialog lines